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137,808 Commits over 4,474 Days - 1.28cph!

10 Months Ago
Increase context resolution Harder steering over lower values
10 Months Ago
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
10 Months Ago
Move saving/loading code to c#, fix potential issue when some tiles are null
10 Months Ago
Remove old, unused singular parenting trigger. Now cache all block parenting triggers. Update AnyPlayersOnBoat to check all the individual triggers.
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
10 Months Ago
Temp hull.triangle.wood collision
10 Months Ago
Ent killing a boat block now kills the boat.
10 Months Ago
Merge from parent
10 Months Ago
Cannon icon
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from block_collision
10 Months Ago
Plank, sail, steering wheel icons. Misc asset deletion.
10 Months Ago
Steering wheel description and item changes.
10 Months Ago
Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
11 Months Ago
Messing with deepsea values
11 Months Ago
Manifest
11 Months Ago
Added AI RHIBs to the deep sea Codegen General cleanup
11 Months Ago
Deep sea specific RHIB prefab
11 Months Ago
merge from optimize_windows_console -> main
11 Months Ago
Stop the boat driving if the driver gets doinked
11 Months Ago
Driver no longer has a gun out
11 Months Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
11 Months Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
11 Months Ago
Fix commands being sent from the console thread instead of being queued to the main thread
11 Months Ago
merge from main -> optimize_windows_console
11 Months Ago
Fifth attempt at avoidance logic
11 Months Ago
Fix broken bounds on the rhib storage drybox
11 Months Ago
Remove mounting debug code
11 Months Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
11 Months Ago
Merge from parent
11 Months Ago
Cherry pick boatai ddraw compile fixes
11 Months Ago
BoatAI ddraw compile fixes
11 Months Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
11 Months Ago
Remove VehicleWorld colliders from hull pieces
11 Months Ago
merge from meta_shit/loot
11 Months Ago
Sculpts & clifffs. Backup.
11 Months Ago
Fixed small spike trap desc typo
11 Months Ago
Fixed clipping fuse at ferry terminal s2p
11 Months Ago
merge from ui_animators_optims
11 Months Ago
Compile fix
11 Months Ago
merge from main
11 Months Ago
merge from ui_animators_optims
11 Months Ago
Death screen toggles its animators when not visible
11 Months Ago
anim event updates
11 Months Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.