reporust_rebootcancel

137,806 Commits over 4,474 Days - 1.28cph!

11 Months Ago
Added a convar to disable the deep sea: deepsea.enabled
11 Months Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
11 Months Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
11 Months Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
11 Months Ago
emissive tweaks to dia de los muertos
11 Months Ago
Doorway, low barrier, low cannon wall, low wall collider changes
11 Months Ago
Halloween Wallpaper - adjusted wood luminance levels
11 Months Ago
merge cannon_code to naval_update
11 Months Ago
Hull_square collider size changes
11 Months Ago
merge from naval_update
11 Months Ago
Clean up logging and include empty defaults in the cfg
11 Months Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
11 Months Ago
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
11 Months Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
11 Months Ago
cannon size changes
11 Months Ago
merge new cannonball model into cannon_code
11 Months Ago
Fix cannon ammo staying active after firing
11 Months Ago
merge from fix_occupied_menu_option -> main
11 Months Ago
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
11 Months Ago
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
11 Months Ago
cannon ball
11 Months Ago
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point
11 Months Ago
merge from naval_update
11 Months Ago
Player update content for selection of items and DB fix
11 Months Ago
merge from main
11 Months Ago
Disable workshop voting buttons when creating a skin
11 Months Ago
merge from fix_client_server_fields -> main
11 Months Ago
Fix fields that escaped the first time - SpacialBiomeFog - VolumeClouds
11 Months Ago
Update: break ItemStoreTakeover links to sprites - Added warmup-cooldown to relevant UI screens Doesn't work correctly - menu spawns, but uses wrong assets. This is due to warm-up logic running before storetakeover warmup Tests: navigated to Store and Inventory pages. Inventory is okay, but store is derped
11 Months Ago
Compile fixes
11 Months Ago
Merge from naval_update
11 Months Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
11 Months Ago
Additional types - UI_Hero_QuickJoin_Entry - UI_Hero_Store - UI_ServerBrowserPage - UI_TutorialModal - UI_SkinViewerControls - UI_Store - UI_WorkshopItemList
11 Months Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
11 Months Ago
Misc block fixes
11 Months Ago
Fix serialized fields defined inside SERVER or CLIENT causing reimports - HotAirBalloon - Client - Projectile - InstancedDebugDraw - AutoTurret - PanelLight - SpatialBiomeFog - VolumeClouds - WorkshopWeather - FPSLogger
11 Months Ago
Missing plank item changes from earlier
11 Months Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
11 Months Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
11 Months Ago
Replaced the original wall collision mesh rather than importing a copy so I dont break static wallls using the original. Tests fine in editor on deployable and bandit town walls
11 Months Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
11 Months Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
11 Months Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes
11 Months Ago
Rebase on /main
11 Months Ago
Speed up motion list execution 30x by caching matrices and checking them for changes.
11 Months Ago
Update: ItemStoreTakeover - stores paths to icon textures - Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields - ran update paths on relevant prefabs Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present
11 Months Ago
merge from deployable_cannon
11 Months Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
11 Months Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
11 Months Ago
Anchor icon