136,103 Commits over 4,444 Days - 1.28cph!

5 Years Ago
Dev tools: Automatically select the search box when the Items tab is selected, so you can start filtering items right away
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Don't save fishing rod debugging convars
5 Years Ago
Merge from cine_anims
5 Years Ago
Added player.usecinematicavatar convar When using gesture_play this convar will decide whether the player uses the default or the cinematic avatar
5 Years Ago
New west lake area WIP
5 Years Ago
renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #64335 never took effect crawlingminimumhealth and crawlingmaximumhealth no longer saved
5 Years Ago
Merge from main
5 Years Ago
Sprite animator fix
5 Years Ago
more mission objectives
5 Years Ago
fixed navmesh r/w errors on stinky_petes_sign
5 Years Ago
Added more additional requested prefabs for map makers
5 Years Ago
Adding missing / requested map maker spawners
5 Years Ago
Spread out underwater labs even more
5 Years Ago
network++ save++
5 Years Ago
Fixed floating crates in airfield hanger S2P Airfield
5 Years Ago
More cliffs. Cliffs for days. Years.
5 Years Ago
Fishing vendor moved newly dressed store S2P fishing villages
5 Years Ago
Messing with ocean camera clip rendering.
5 Years Ago
merge from main
5 Years Ago
merge from save216
5 Years Ago
More death screen button changes
5 Years Ago
A couple of fixes
5 Years Ago
Fixed prefab id on seat Added hand IK support to modular car seats
5 Years Ago
Things fall apart; the centre cannot hold; Some refactoring
5 Years Ago
Remove temporary timing checks
5 Years Ago
Oxygen UI work
5 Years Ago
Camper seats provide some comfort
5 Years Ago
More oxygen UI WIP
5 Years Ago
Slightly offset seating positions so feet don't overlap
5 Years Ago
Hide locker visuals, add two colliders running on the top of the camper to access the locker
5 Years Ago
WIP oxygen UI changes
5 Years Ago
Reposition oven based on camper layout (same technique as seats)
5 Years Ago
Lots of oxygen refactoring. Setting up a central place to get how much air if left and where it's coming from. This is all towards supporting a better UI.
5 Years Ago
Merge from main
5 Years Ago
West>Mid area cliffs & terrain
5 Years Ago
Area around Waste Management.
5 Years Ago
Nixed full screen wiggle because lerp bug Various other minor tweaks
5 Years Ago
Low oxygen full screen effect
5 Years Ago
West>Mid passage
5 Years Ago
always spawn AI around puzzle rooms
5 Years Ago
Removed blue and red card lab spawns
5 Years Ago
Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
5 Years Ago
Spread out underwater labs more Underwaterlab targetcount = 3
5 Years Ago
Torpedoes a little slower again, but not as slow as they were before
5 Years Ago
ChaseState look distance tweak
5 Years Ago
Let duo sub passenger look down a little more (for storage access/looking condescending)
5 Years Ago
Add a small light to the duo sub storage so that it's visible even when the sub is off.
5 Years Ago
merge from main
5 Years Ago
Merge from fishing