197,741 Commits over 4,140 Days - 1.99cph!

21 Days Ago
Progress backup.
21 Days Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
21 Days Ago
merge from new_menu
21 Days Ago
Assigned but its value is never used compile fixes
21 Days Ago
merge from new_menu
21 Days Ago
Made the store debug commands not editor only for now
21 Days Ago
Bunch of server compile fixes to get ready to merge
21 Days Ago
Store medieval pack section
21 Days Ago
Gesture wheel compile fix
21 Days Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
21 Days Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
21 Days Ago
Minor animation changes and scrollbar sizes
21 Days Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
21 Days Ago
Fix not being able to reskin a twitch rivals computer station via spray can
21 Days Ago
Block placement rules wip
21 Days Ago
Fixed weekly skin modal not opening
21 Days Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
21 Days Ago
Missing files
21 Days Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
21 Days Ago
merge from /MiscMissingSounds
21 Days Ago
merge from add_missing_excavator_sfx
21 Days Ago
merge from codeanalysis_build_stripping
21 Days Ago
merge from OpenCloseSoundsForCorpses (deployables)
21 Days Ago
merge from abyss_storage_fix
21 Days Ago
Restore settings gesture wheel prefab guid
21 Days Ago
Remove RendererBatch from whitebox pieces
21 Days Ago
Manifest
21 Days Ago
Merge from parent
21 Days Ago
merge from mo' env volume changes
21 Days Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
21 Days Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
21 Days Ago
Merge from trimmed_asset_warmup
21 Days Ago
Filter out assets that don't exist in builds so we don't try to warm them up
21 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
21 Days Ago
Merge from photo_filter
21 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
21 Days Ago
Merge from fish_pose_fix
21 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
21 Days Ago
Upgrade fbx exporter for exposed export options API
21 Days Ago
Merge from frontier_external_fixes
21 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
21 Days Ago
Merge from frontier_external_fixes
21 Days Ago
Some improvements to free spray behaviour on external walls
21 Days Ago
Merge from trimmed_asset_warmup
21 Days Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
21 Days Ago
Merge from main
21 Days Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
21 Days Ago
Merge from autoturret_peacekeeper
21 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
21 Days Ago
Merge from parent