197,423 Commits over 4,110 Days - 2.00cph!

18 Days Ago
Cleanup, and more server defines checks
18 Days Ago
Hooked up the sphere and capsule mesh to the SpatialEnvironmentVolumePass component on the Main Camera prefab
18 Days Ago
spotlight_cleanup
18 Days Ago
Merge from main
18 Days Ago
Security Spotlight blockout update
18 Days Ago
Fix new scientists not being able to open doors
18 Days Ago
Fixed the ambient lighting when painting on signs at night
18 Days Ago
Add some randomness to the way scientist sample candidate positions, so that they don't pick the same too often, or multiple scientists don't pick the same
18 Days Ago
metabolism_compile_fix -> main
18 Days Ago
Compile fix
18 Days Ago
Client compile fixes
18 Days Ago
player_metabolism_tick_accuracy -> main
18 Days Ago
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18 Days Ago
syncvar_demo_fix -> main
18 Days Ago
shallow_water_slowmotion -> main
18 Days Ago
chippy_repair -> main
18 Days Ago
sleeping_bag_offcentre -> main
18 Days Ago
Store progress, started featured tab
18 Days Ago
Merge from naval update
18 Days Ago
Merge from main
18 Days Ago
Committing changes to update branch
18 Days Ago
Steam inventory refresh button fix
19 Days Ago
inreased culling distance of supermarket shelves
19 Days Ago
fixed gaps in small oilrig structure top model and collider
19 Days Ago
locker open lod1 shelves fix
19 Days Ago
fixed flickering from env volume in gas station garage
19 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
19 Days Ago
fixed sewer volume clipping in water treatment
19 Days Ago
fixed flickering from env volume in oilrig computer room
19 Days Ago
large oilrig env volumes slightly brighter
19 Days Ago
Fixed delivery drones sometimes not making it to their destination
19 Days Ago
Disabling graphics jobs on Mac builds
19 Days Ago
Compile fix again
19 Days Ago
Compile fixes
19 Days Ago
Store fixes and tweaks, checkout flow
19 Days Ago
merge from climate_volume_blending_fix
19 Days Ago
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19 Days Ago
merge from main
19 Days Ago
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19 Days Ago
19 Days Ago
Reduce odds of re-hiding after peeking
19 Days Ago
Reduce odds of flanking
19 Days Ago
Improve and simplify flanking pathfinding
19 Days Ago
Don't allow partial paths when flanking
19 Days Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
19 Days Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
19 Days Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
19 Days Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
19 Days Ago
Start setting up flanking state
19 Days Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing