197,423 Commits over 4,110 Days - 2.00cph!

19 Days Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
19 Days Ago
Generic popup are fullscreen
19 Days Ago
RustButton uses OnPointerClick
20 Days Ago
Settings screen tweaks, aligned the texts
20 Days Ago
RustButton toggle Unpress fixes
20 Days Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
20 Days Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
20 Days Ago
Manifest
20 Days Ago
Default trimmedAssetWarmup to true
20 Days Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
20 Days Ago
Steam inventory screen fully localized Better crate modal Cleanup
20 Days Ago
Steam inventory crafting and crate opening new UI
20 Days Ago
Merge from trimmed_asset_warmup
20 Days Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
20 Days Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
20 Days Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
20 Days Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
20 Days Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
20 Days Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
20 Days Ago
Steam inventory progress, crafting stuff
20 Days Ago
Added pages to the phrase search window, it was dropping results
20 Days Ago
Add audio cue when scientists are surprised
20 Days Ago
merge from main
20 Days Ago
merge from crosshairmode_droppeditem_fix
20 Days Ago
Started steam inventory screen
20 Days Ago
21 Days Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
21 Days Ago
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21 Days Ago
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21 Days Ago
Store overlay page prefabs Cart fixes
21 Days Ago
Populate existing filters with defaults on init
21 Days Ago
Setup search filtering 'show full', 'show empty' and text search now working Checkbox setup More exposed values in RustButton (toggle enable, disable and changed)
21 Days Ago
wind turbine sound update
21 Days Ago
merge from main
21 Days Ago
merge from main
21 Days Ago
Floating cities greybox progress Security tower greybox
21 Days Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
21 Days Ago
Update server category text every few seconds when inside a specific category Setup category button text on each one and link them into the page
21 Days Ago
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
21 Days Ago
Merge from main
21 Days Ago
Fix a bug preventing the rotation arrow from restarting
21 Days Ago
Makes surprising scientists less inconsistent
21 Days Ago
Tie the state of the refresh button to the current ogoing search
21 Days Ago
- If scientists hear footsteps approaching while reloading they'll hide somewhere else - Fix scientist still being allowed to shoot when surprised - Fix scientist being surprised too easily / often
21 Days Ago
Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
21 Days Ago
Minor cleanups Bump internal renderData buffer from 64k to 80k Prevent TOGL crashes when encountering debugger break Merge Pull Requests * Minor optimizations to Problems panel, abilty to close it via ESC key or clicking empty space * Numpad library discards bindings to KEY_NONE * Remove tostring call on the argument of player.GetBySteamID64
21 Days Ago
Temporarily disable look at proc anim
21 Days Ago
- First pass on scientist patrol, surprised state, and better relaxed/aiming animation handling - Fix aiming anim param being bool instead of weight
21 Days Ago
Use tags to network ducking / aiming / relaxed state of scientist instead of RPC or protobuf
21 Days Ago
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