141,159 Commits over 4,352 Days - 1.35cph!

13 Days Ago
Mark TMP text as dynamic for command list entries
13 Days Ago
Fix broken text scaling after animating the command list
13 Days Ago
merge from main
13 Days Ago
merge from store_dashboard
13 Days Ago
Added store.overridecontent debug convar to test the store override system
13 Days Ago
Fixing skinning on Mortar rig
13 Days Ago
wallpaperbase save file update - added string lights to the central space with a switch
13 Days Ago
easter wallpaper textures and icon update
13 Days Ago
Missed files
13 Days Ago
secret labs chair 3p anim edited
13 Days Ago
disabled entities inside apartments to improve editor performance
13 Days Ago
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13 Days Ago
merge from store_dashboard
13 Days Ago
Compile fix
13 Days Ago
First pass of blend mask for kiosk trims (WIP)
13 Days Ago
more apartment building facade set dressing
13 Days Ago
Merge from hab_altimeter
13 Days Ago
Needle fix
13 Days Ago
merge from store_dashboard
13 Days Ago
Merge from main
13 Days Ago
Validate the json file before uploading to S3
13 Days Ago
Null checks everywhere to make sure the store init can't fail if the json is wrong
13 Days Ago
merge from triggersleep_ws_change
13 Days Ago
Revert bootstrap ToggleUIHack changes
13 Days Ago
Store now loads its overrides from the manifest directly instead of downloading the json file
13 Days Ago
merge from main
13 Days Ago
backup before merge
13 Days Ago
Fixed settings tab masking issues
14 Days Ago
Resolved merge conflicts
14 Days Ago
merge from main
14 Days Ago
Build compile fix
14 Days Ago
Merge from armored_ladder_hatch
14 Days Ago
Merge from engine_missing_parts_tooltip
14 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
14 Days Ago
Merge from main
14 Days Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
14 Days Ago
Setup a material and colour mask
14 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
14 Days Ago
Merge form armoured_ladder_hatch
14 Days Ago
Add door controller sockets to both hatches
14 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
14 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
14 Days Ago
reapply WaterCamera change in RRP
14 Days Ago
merge from main
14 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
14 Days Ago
Remove unneeded prefabs
14 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
14 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
14 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
14 Days Ago
Disabled read/write on models conflicting in last merge