198,635 Commits over 4,140 Days - 2.00cph!

19 Days Ago
Update: projectile tests against players with shields Test: ran new unit tests
19 Days Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
19 Days Ago
Have scientist only ask their closest ally to help in a rush, not the whole squad
19 Days Ago
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19 Days Ago
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19 Days Ago
Setup Rust Plus modal, show when you press learn more
19 Days Ago
wall strip light mount . Updated spotlight and added gibs.
19 Days Ago
Crate crafting modal update
19 Days Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
19 Days Ago
A bit more cleanup
19 Days Ago
refillvitals, refillvitalsall, heal will now also revive players if they are injured. This can be disabled by passing in "--no-recover" as the first argument.
19 Days Ago
Sails only work if they're outside
19 Days Ago
texture update
19 Days Ago
floating city barge
19 Days Ago
- Replace f1 grenade with smoke grenade - Add support for custom expiration time for blackboard facts
19 Days Ago
- Add option to specify priority of voice lines - Encapsulate speaking logic into a separate component
19 Days Ago
Update: rewrite TestProjectileWater to attempt to hit a player in water Tests: ran new TestProjectileWater - pass all
19 Days Ago
Setup development server logo
19 Days Ago
Improve output formatting, use pooling
19 Days Ago
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19 Days Ago
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19 Days Ago
Update: extract all miss cases from projectile tests into separate case It takes the same path internally, so no point in rerunning the same test case Tests: ran all proj tests - pass
19 Days Ago
Fixed weird extra image padding on the right
19 Days Ago
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
19 Days Ago
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
19 Days Ago
M15 Pistol - Added cinematic 4k textures
19 Days Ago
upped fridge workshop texture size to 2048
19 Days Ago
Hide interaction modal in bootstrap
19 Days Ago
Experiment with async menu loading when going back to main menu on disconnect.
19 Days Ago
Merge from parent
19 Days Ago
merge from manual_anchor
19 Days Ago
Merge from main
19 Days Ago
Crafting modal prefab variant steam inventory scroll fixes
19 Days Ago
Fixed store weekly modal state, blocking store clicks on start
19 Days Ago
Store padding and mask fixes
19 Days Ago
Steam inventory warning modal 1:1 with the mockup
19 Days Ago
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
19 Days Ago
Merge from multi_wallpaper_block_spray_fix
19 Days Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
19 Days Ago
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
19 Days Ago
merge from serializable_fields_cleanup
19 Days Ago
Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
19 Days Ago
Merge from workshop_render_fixes
19 Days Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
19 Days Ago
merge from main
19 Days Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
19 Days Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
19 Days Ago
merge from fogmethod1
19 Days Ago
reformat conditional
19 Days Ago
testing blackness fix