255,114 Commits over 3,990 Days - 2.66cph!

12 Days Ago
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Update: ServerProfiler - update binary exporter & viewer to handle new Allocs format - Made ProfileBinViewer's search work with alloc's names Tests: made a debug export of Craggy in editor, then opened it in the ProfileBinViewer
12 Days Ago
TTT: Fix C4/Radio sounds not playing outside of PAS (#2203) Replace use of `sound.Play` for C4 sounds, because it relies on `CPASAttenuationFilter` internally which means players not in the same PAS as the C4 could not hear the sounds, even if in close proximity. The attenuation aspect of the filter has been reimplemented in Lua, so that we retain the functionality of only clients within audible range receiving the sound.
12 Days Ago
merge from protobuf_skip_default_fields_2 -> main
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Codegen
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Update codegen DLLs
12 Days Ago
Bunch of WIP third person and projectile pie visual config work/fixes/support
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merge from hackweek_automatedtesting
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Disabled tests relying on editor AssetDabase for now
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Clean: ServerProfiler - remove not supported thread sorting keys Tests: none, trivial change
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merge from hackweek_automatedtesting
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Compile fixes again
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Update: add VarInt U64 buffer read&write utility funcs Allows to avoid interacting with a stream and it's bookkeeping. Tests: Used as part of server demo playback Merge branch 'master' into skip_optional_default_fields
12 Days Ago
Added CCTV_Doorbell for when Drizza comes knocking https://files.facepunch.com/lewist/2025/February/Ring%20Ring.mp4
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merge from main -> hackweek_modding_improvements
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Can't reply to yourself, they just get added to the bottom of your last post Can Ctrl+Enter to reply to thread Don't show read bar at the bottom of read threads Nicer upload progress PostAdmin button header lowercase Tweak CCU display, to show previous 60 days
12 Days Ago
fixed tiling of weather map
12 Days Ago
merge from main -> protobuf_skip_default_fields_2
12 Days Ago
Reset only the foreground color
12 Days Ago
Update: ServerProfiler - remove the class name and duplicate size into args of a mark - They are part of the "arguments" view when you click on the allocation mark - Also assigned all allocations the "A" category so that they can be easily filtered out via queries Turns out cname (controlling colors) is also unsupported via legacy json import (see issue https://github.com/google/perfetto/issues/208 and linked ones), so if we modify the name, we lose the uniform yellow color for allocations that makes it easier to spot. This also allows to run queries on top of these args more easily. Tests: exported snasphot from Craggy in editor
12 Days Ago
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Maybe this sequence to reset color works better?
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merge from main
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merge from hackweek_automatedtesting
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Compile fix
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Fix queued rope renderer running out of memory with SuperDOF SRCDS: Reset color to default after colorful print
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merge from hackeek_automatedtesting
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Added support for custom path when loading copypaste files Pushed all the test related copypaste files in the project
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initial pogostick setup, hold shift to pogo and pid-controlled leaning to change the direction manifest gen
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Map texture streaming ConVar to the inverse of Texture.streamingTextureForceLoadAll
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Night scene
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Grab reference rotation offset reflects rotation across YZ (still not perfect)
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Update: ServerProfiler - track and emit allocation class and array size - using debug binaries (9f4a07f8) Will need to update binary export and fix the bin viewer tool Tests: snapshot on craggy in editor
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Update: simplifyin code around allocation buffer - Previously it could be null, now not possible Update: make lazy growing take into account number of created elements This helps avoid wasting next frame if we didn't grow sufficiently Clean: removing TODO comment Update: record class and array size alongside the allocation size Tests: tried export on Craggy
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Compile fixes
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merge from jungle foliage
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freestanding tree and 360 large canopy strangler fig files/prefabs
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Kill all debris in TestRockets TearDown Cleanup and fixes
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Fix openid login Headers.Add( "referer", "https://steamcommunity.com" ); Headers.Add( "origin", "https://steamcommunity.com" );
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Ability to add context to the translations Prevent translating some stuff
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Remove old undo system Removes all the private members/method related to the old undo system. Strips functionality from all public methods, but holds on to the public method stubs, so we don't completely break older editor tools. Older tools will still compile but their undo/redo won't do anything anymore.
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Lower snapshot cluster size and use smaller types for their ids
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Bugfix: ServerProfiler - properly name worker thread's allocation track - Another one of the "did it right first time, simplified, now it's borked" cases Tests: snapshot in editor Craggy
12 Days Ago
Fix spelling in about New sections are linkable Fix broken links to news sections Translation test (hackweek)
12 Days Ago
Added support for multiple rocket fire angles and positions per scenario Test cases codegen
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launch site trees set dressing++
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Typo
12 Days Ago
Smaller cluster snapshot id types + reduce cluster size to below MTU size it wasnt before oops