199,208 Commits over 4,140 Days - 2.00cph!

8 Years Ago
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8 Years Ago
Fixed world view prefab creation not nuking src Generated human male clothing world prefabs
8 Years Ago
ignore
8 Years Ago
Save
8 Years Ago
Fixed EntityViewUtility.SetupCollider not parenting box collider to the prefab World views assigned for all clothing items which have them
8 Years Ago
baseline
8 Years Ago
Instantiate ore hotspot flare as effect Only add ore hotspot flare when close (eliminates update overhead in the distance) Enabled entity pooling on ore hotspots Enabled effect pooling on ore hotspot flare
8 Years Ago
EntityViewUtility.MakePrefab ensures that the TEntityView component is enabled
8 Years Ago
UnitViewUtility ensures prefabs have a Rigidbody
8 Years Ago
Fixed missing rb on human male view prefab
8 Years Ago
Added a 1 seccond wait to the construct interaction
8 Years Ago
More noob area.
8 Years Ago
Actually delete saves for new versions
8 Years Ago
still more WIP loadout UI
8 Years Ago
All up and running. Can now test and improve properly.
8 Years Ago
reduced max aimcone on LR300 and mp5 by 90% added learnable recoil patterns to lr300 and mp5
8 Years Ago
Base skin updates
8 Years Ago
Added missing textures
8 Years Ago
Various
8 Years Ago
Spawn stuff
8 Years Ago
Final refl shadowing tweak
7 Years Ago
[D11] Merge 28935 + Sleeping bag message
8 Years Ago
enabled mineral analysis on craters HQM only found in arctic sulfur only found in arid metal only found in temperate increased static quarry stone yield by 4x
8 Years Ago
new legs
8 Years Ago
Ore flare bundle fix
8 Years Ago
skin approval + icons phrases
8 Years Ago
more refactoring
8 Years Ago
fixed snow sulfur node
8 Years Ago
removed ore ddraw tighter hotspot placement on new ores
8 Years Ago
bit more
8 Years Ago
eoka NRE fix
8 Years Ago
Progression UI WIP
8 Years Ago
Force deactivate progression UI on init
8 Years Ago
Male body geo changes
8 Years Ago
updates WIP
8 Years Ago
Various
8 Years Ago
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8 Years Ago
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8 Years Ago
Mouse over description for humans now reflects relationship status DiplomacyRelation now stores whether the two tribes have interacted, mouse over description will still read "A Stranger..." if the two tribes haven't met
8 Years Ago
Added a Gift component to Items If an item is marked as a Gift, it can be given to an neutral/friendly foreign unit Rock is marked as a gift for testing purposes
8 Years Ago
Merged from main
8 Years Ago
Made an activity + diplomatic event for gifting
8 Years Ago
Editor icons and fixes
8 Years Ago
Tracked down why pausing the client and unpausing after a bit would cause the pool's ItemsInUse to increase massively. It was a bug in the Facepunch.System pool implementation itself, so I've updated the code and created a new DLL, plus submitted a pull request on GitHub with the fix.
8 Years Ago
DiplomaticEvents now store an AssetId to the original DiplomaticEventSettings asset This means we can now recognize multiple events of the same type, current behaviour will just retime the existing event and not stack an event multiple times
8 Years Ago
Updated diplomacy debug panel to work with last commit
8 Years Ago
Refactored relationship calculation to happen once a (in-game) minute, rather than every time the state was requested
8 Years Ago
Increased LeanTween limits
8 Years Ago
Refactored some turn handling stuff out of GameInstance into new TurnHandler class
8 Years Ago
Added truck painter to single player scene Applies truck def