138,311 Commits over 4,324 Days - 1.33cph!

11 Months Ago
Reimplement vending machine fridge (on branch)
11 Months Ago
main -> vending_machine_fridge
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
converted cave pieces - cave scenes require S2P to update
11 Months Ago
Iterating
11 Months Ago
rug_tugboat_fix -> main
11 Months Ago
Fix not being able to place the rugs and new bear rugs on tug boats
11 Months Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
11 Months Ago
ferry terminal
11 Months Ago
main -> cocoknight_armor_dlc
11 Months Ago
Final cleanups and extra comments
11 Months Ago
conditional_armour_meshes_viewmodels -> main
11 Months Ago
Comments + tooltips
11 Months Ago
Material improvements.
11 Months Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
11 Months Ago
Simplification of slot logic
11 Months Ago
Snake trail hide FX test.
11 Months Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
11 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
11 Months Ago
merge from 118111
11 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
11 Months Ago
changed environment volumes gizmo color for clarity
11 Months Ago
Timing and effect tweak
11 Months Ago
Improve flanking algorithm
11 Months Ago
merge from main
11 Months Ago
moved the rusty gates back into place
11 Months Ago
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11 Months Ago
Shrink down in size and align to to terrain when escaping
11 Months Ago
updated viewmodel vine swing animation
11 Months Ago
Experiment with path post process for overwatch and flank
11 Months Ago
fixed an offset on jungle skin triangle block
11 Months Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
11 Months Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
11 Months Ago
fixed an offset on jungle skin floor block
11 Months Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
11 Months Ago
Optim: Increase ProtoBuf.AppMarker.SellOrder pool capacity to 2k - Should reduce creation and spillage of SellOrders Tests: booted server on procgen.
11 Months Ago
Merge from blowpipe
11 Months Ago
Backpack holster setup
11 Months Ago
Setup holster info
11 Months Ago
Removing obsolete jungle ruins cell top meshes
11 Months Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
11 Months Ago
revert underwater effects merge to figure out server issue
11 Months Ago
Merge: from profiling_improvements Tests: snapshot on craggy in editor
11 Months Ago
Merge: from main Tests: none, no conflicts
11 Months Ago
Update: Further removal of about 10% methods from perf snapshot - Built using e70c083b Tests: took a snapshot on craggy
11 Months Ago
lowered the ground under the zigg pond water to allow swimming effect to work
11 Months Ago
Fixed a null ref when comparing identical environment volumes