198,618 Commits over 4,140 Days - 2.00cph!
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets
Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
Merge from animation_update_medical_syringe
Merge from hardcore_refresh
Fix server not sending fog images to client on connect
Possible NRE fix when connecting to a hardcore server and dying quickly
Merge from hardcore_refresh
Rename convar enum for clearer options down the line
Added the ability for a game mode to multiply the crafting cost of a set of items
Uses the loot tag system, added a new FirearmAmmunition tag
Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars
Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP)
Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
Link up visit website button on server connection modal
Show a tooltip previewing the link you'll navigate to
Wrap in safe URL so it works in editor
Fix issues with server listing prewarm as well as official/favourites not loading on no cache:
I had setup a system to mark queries as old/new and to ignore old requests.
We split up our request to steam into blocks (so this whole system was pointless), since only the latest block was recognised as correct (most new) - didnt load anything correct
Merge from aug2025_media/pilot_hazmat_merge
Merge from pilot_hazmat_dlc (stomp local changes to resolve directory conflicts)
NRE fix for store page not updated yet
Added item override feature to page overlay content
Ceiling and floor wallpaper pack content
Fixed some transition bs when opening pages
Can no longer loot rifle, smg or semi bodies
Added pop support to FlexTransition - lets the object animate back to where it started
Fixed road sign gloves name typo
Updated medieval and jungle pack pages using the new system
Added store overlay page variants and sub titles, new content generation system
Fix being able to reskin the legacy high wall while standing on the walk way
Ensure invoke handlers profiler is initialsied on the first run of LateUpdate - prevents new menu NRE's when loading up the menu
Fixed demo close button not closing demo window
pilot hazmat storage texture polish pass, uv2 emissive and small lights
Capture a local copy of the browser list before checking on query complete
Fix session modal turning itself off
Session will fix trying to auto sort its prefab state
Fix 'no servers found message' being unreliable at best
Make sails visually point "forward" regardless of placement
Bunch of store fixes and tweaks
Fixed skin viewer appearing over the popup overlays
Fixed padding and styling issues in settings screen
Updated safe mode popup
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
Fixed anti aliasing setting not applying
Store modal now appears over the sub navigation
Tweaked blur and colors
Tweaked python and large backpack skin viewer
Skin viewer: fixed beenie skins not loading, fixed legacy workshop skins not resetting correctly
Small refactor of dimensions debug draw and order of init calls.
Skin viewer: fixed transparency issue with discord trophy
Fixed loading screen tooltip icon
Fix for empty boat building stations not being able to enter edit mode.
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation.
Remove some debug logs.
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way
Remove world asset warmup since they can just be warmed up on demand now
Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to
Also fixes prefab assets being preprocessed in the editor when not in client+server mode
Preload weekly skins assets when warming up the store
Remove UI prefabs from server bundles