135,751 Commits over 4,293 Days - 1.32cph!
icon_generator_animation_support
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state.
Required in order to generate icons for the new PT Boat Turrets
renamed scrap frames to shutter frames in name and description json
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
Merge from artist_pack_dlc
Paintball gun viewmodel change somehow missed commit
Fixed naval scientist suit missing name
Fix null ref on paintball decals
Fix paintball overalls having both mesh groups visible without a hat on
Unlit bulb mesh cull distance from 100 to 20.
added material to baked paintball mesh and added to lodgroup
force_update_trigger_bypass -> main
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
Adjusted the lightbulb material.
force_update_trigger_bypass -> main
Dont need extra force update check
merge from steaminventory_scroll_fix
Attempt at fixing the steam inventory menu only showing one line when open for the first time
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
Removing unecessary step from Jenkinsfile that was used for debugging purposes
merge from testrunner_window
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Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
Added a button to export and refresh the test list
Speed up test list export by only looking for types starting with "Test"
Adjusted safezone params to be max depth
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
Slightly delay BakeDragAngles on init
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
Better check for helicopter smuggling when crossing to the deep sea
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
frameless canvases - moved tape outwards to improve tiling
merge from artist_pack_dlc
Tweaked light-up frame sockets so they don't stick in wall too much
Merge from small_engine_colliders_fix
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error