126,054 Commits over 4,171 Days - 1.26cph!

Just Now
updated trainyard puzzle s2p
4 Minutes Ago
powered_water_purifier_pickup_fix -> main
5 Minutes Ago
Fixed not being able to pickup the powered water purifier even when its empty
9 Minutes Ago
Fixed jungle building skin sprite atlas not referencing the right folder
13 Minutes Ago
Fixed bad merge on UI_Settings.cs
12 Minutes Ago
merge from main
17 Minutes Ago
browser_scroll_bug_fix -> main
16 Minutes Ago
sewer branch puzzle update s2p
18 Minutes Ago
Some more changes to try and get browser scrollview to work properly
18 Minutes Ago
Bugfix: fix UI_Takeover overriding with null values Tests: ran in editor
21 Minutes Ago
merge from main
21 Minutes Ago
merge from menu_warmup_fixes
22 Minutes Ago
merge from main
22 Minutes Ago
powerplant puzzle update
24 Minutes Ago
Store DLC tab ref fixes
44 Minutes Ago
Compressed some ui assets, fixed some refs
50 Minutes Ago
Fixed some texture refs not using sprites
57 Minutes Ago
Rebase on /main
1 Hour Ago
Fixed soundtrack dlc page still referencing some assets
1 Hour Ago
updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange s2p
1 Hour Ago
military tunnel advance fragment spawner military tunnel puzzle should now ignore players above ground pausing the reset
1 Hour Ago
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1 Hour Ago
Removed mipmap on more store stuff
1 Hour Ago
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1 Hour Ago
launch site puzzle advanced fragment spawn added advanced blueprint fragment pickup entity s2p
1 Hour Ago
Flags can now be raised and lowered. Initial animation controller, states, transitions, params.
1 Hour Ago
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1 Hour Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
1 Hour Ago
harbor_2 puzzle update
1 Hour Ago
harbor_1 puzzle update
1 Hour Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
2 Hours Ago
hurt_overlay_nvg_fix -> main
2 Hours Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
2 Hours Ago
airfield fragment puzzle spawn setup
2 Hours Ago
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
2 Hours Ago
merge from main
2 Hours Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
2 Hours Ago
airfield puzzle update
2 Hours Ago
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2 Hours Ago
test_generator_more_snapping_fixes -> main
2 Hours Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
2 Hours Ago
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2 Hours Ago
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
2 Hours Ago
Set sprite packing mode to enabled again, ffs
3 Hours Ago
more_video_optims -> main
3 Hours Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
3 Hours Ago
floating city 2 layout polish, better connection to casino barge
3 Hours Ago
updated arctic base puzzle respawn for fragments s2p
3 Hours Ago
sphere tank s2p
3 Hours Ago
Only load in the shockbyte modal when we need it, not at initialisation