138,768 Commits over 4,352 Days - 1.33cph!

10 Minutes Ago
merge from boxes_performance_pass
14 Minutes Ago
Removed camera leaning towards horse head when galloping
14 Minutes Ago
Added horse locomotion playable component, handles the locomotion animation playing and blending only
15 Minutes Ago
boxes performance feedback
19 Minutes Ago
Update: move normal calculation logic to HeightMapQueryStructure - Give couple methods a rename Tests: ran unit tests
36 Minutes Ago
Bugfix: basic arespeeding unit tests now pass - use the right interpolators for IsSpeeding - add overloads to TerrainHeightMap.GetNormalsIndirect and antihack specific jobs to accept deferred arrays - make IsSpeeding work on CachedState Tests: ran unit tests
55 Minutes Ago
setting up salvaged axe refresh prefabs
3 Hours Ago
Rentable Shop Kiosk F - first pass materials WIP
3 Hours Ago
Construction NRE fix
3 Hours Ago
merge from parent boxes_dlc
3 Hours Ago
Idle to walk and walk to idle imports
3 Hours Ago
exported horse walk to idle and idle to walk anims
4 Hours Ago
exported refreshed salvaged axe rig/anims
4 Hours Ago
Update: add basic consistency unit tests for AntiHack.IsSpeeding and AreSpeeding Currently fail, as I forgot to adjust the IsSpeeding logic after state cache changes. Tests: ran unit tests
4 Hours Ago
rebase on main
5 Hours Ago
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5 Hours Ago
final 2 individual square steam images on storage_boxes_pack sitem
6 Hours Ago
Fix scientist weapons floating at world origin on server
Today
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Today
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
Today
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
Today
merge from boxes_dlc
Today
Fixed paint mask normal map settings
Today
Gesture anim updates
Today
cannon anim update and IK adjustments
Today
merge from main
Today
Merge from island_cliff_water_fix
Today
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
Today
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Today
Added a searchlight debug mode to try and figure out the volumetric animation
Today
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
Yesterday
Atmosphere & triggers.
Yesterday
Final lighting sans atmos volume & culler.
Yesterday
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
Yesterday
These static candles shouldn't be shadowcasting like that.
Yesterday
Lighting prefab.
Yesterday
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
Yesterday
Lighthouse lighting prefab V2 (not applied)
3 Days Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
3 Days Ago
merge from deepsea_fixes
3 Days Ago
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3 Days Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
3 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
3 Days Ago
Apartment complex b progress