135,751 Commits over 4,293 Days - 1.32cph!

Just Now
icon_generator_animation_support
21 Minutes Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
27 Minutes Ago
UZI Blockout Update
45 Minutes Ago
renamed scrap frames to shutter frames in name and description json
1 Hour Ago
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
1 Hour Ago
Merge from artist_pack_dlc
1 Hour Ago
Paintball gun viewmodel change somehow missed commit
1 Hour Ago
Fixed naval scientist suit missing name
1 Hour Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
1 Hour Ago
Unlit bulb mesh cull distance from 100 to 20.
1 Hour Ago
added material to baked paintball mesh and added to lodgroup
1 Hour Ago
Merge from parent
1 Hour Ago
Merge from parent
1 Hour Ago
Merge from main
1 Hour Ago
force_update_trigger_bypass -> main
1 Hour Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
1 Hour Ago
Better glass
1 Hour Ago
Adjusted the lightbulb material.
1 Hour Ago
Frame lighting
1 Hour Ago
force_update_trigger_bypass -> main
1 Hour Ago
Dont need extra force update check
2 Hours Ago
merge from steaminventory_scroll_fix
2 Hours Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
2 Hours Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
2 Hours Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
3 Hours Ago
merge from testrunner_window
3 Hours Ago
Minor button tweaks
3 Hours Ago
Compile fixes
3 Hours Ago
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3 Hours Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
3 Hours Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
3 Hours Ago
Adjusted safezone params to be max depth
3 Hours Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
4 Hours Ago
Compile fix
4 Hours Ago
merge from main
4 Hours Ago
Slightly delay BakeDragAngles on init
4 Hours Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
4 Hours Ago
merge from main
4 Hours Ago
merge from naval_update
4 Hours Ago
Better check for helicopter smuggling when crossing to the deep sea
4 Hours Ago
merge from main
4 Hours Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
4 Hours Ago
merge from main
5 Hours Ago
frameless canvases - moved tape outwards to improve tiling
5 Hours Ago
merge from artist_pack_dlc
5 Hours Ago
Tweaked light-up frame sockets so they don't stick in wall too much
5 Hours Ago
Merge from parent
5 Hours Ago
Merge from naval_update
5 Hours Ago
Merge from small_engine_colliders_fix
5 Hours Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error