135,582 Commits over 4,293 Days - 1.32cph!

Just Now
Merge from Main
6 Minutes Ago
armor box prefab updated
7 Minutes Ago
merge from artist_pack_dlc
8 Minutes Ago
BakeBallPositionsToVertexColor compile fix
15 Minutes Ago
merge from artist_pack_dlc
16 Minutes Ago
random meta keep deleting itself
16 Minutes Ago
Fixed reactive target not paintable
19 Minutes Ago
Merge from parent
20 Minutes Ago
Merge from small_engine_col_simpler
26 Minutes Ago
Fixed paintable window ground watch
31 Minutes Ago
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33 Minutes Ago
Holosight refresh update
39 Minutes Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
45 Minutes Ago
cannnon ball world model
54 Minutes Ago
Handmade Sight LOD fixes
54 Minutes Ago
Standing frames rotation fix
57 Minutes Ago
merge from hopper_shader_test
1 Hour Ago
cherrypick from 141464
1 Hour Ago
set deploy rotation on frames to 90
1 Hour Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
1 Hour Ago
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1 Hour Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
2 Hours Ago
toggled rotate on deploy and after deploy on frames
4 Hours Ago
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Today
Merge from naval_update
Today
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
Today
Merge from floating_cities
Today
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
Today
Merge from boatplanner_worldmodel
Today
Merge from artist_pack_dlc
Today
Merge from naval_update
Today
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
Today
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Today
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
Today
Merge from main
Today
Merge from Reserialize_Prefabs_2
Today
Restore module_1200x1800_2way
Today
removed large and huge signs from easel capability
Today
Fix window not keeping damage when picked up
Today
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
Today
Movable colliders on reactive target are now parented to regular colliders
Today
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
Today
Add cannon reload animations to the shared content bundle.
Today
Fix easel deployOBB, move back camera position, cant place so close to walls
Today
artist canvas names to put size at the end
Today
scrapframes nowdeploy with lowered shutters that raises up after deploy
Today
Fix all frame items missing ItemModSign and Panel set to SignPanel
Today
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
Today
merge from manifestwarnings_fixes
Today
Gated the null or empty skinnable groups error to workshop skinnables only