193,701 Commits over 4,079 Days - 1.98cph!

4 Minutes Ago
manifest
11 Minutes Ago
merge from main
12 Minutes Ago
Updated crafting tea shortname
17 Minutes Ago
Advanced and pure warming teas
27 Minutes Ago
Advanced and pure versions of cooling teas
44 Minutes Ago
merge from Jungle_equal_spawns
Missed Files - Code Analysis Dependencies
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
Today
Added Advanced and pure crafting teas Updated mixing table recipe list
Today
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest
Today
Tweaked jungle ore node spawn rules Added dedicated berry and hemp populations for the jungle
Today
merge from feedback_server_version
Today
merge from workshopsource_lwbtransparency
Yesterday
Boleadoras - Updated models textures and icon, looks cool now :)
Yesterday
merge from inputfield_rtl_fix
Yesterday
Bag rename UI RTL support
Yesterday
Minor cleanups Remove temporary hacks for DButton and IMaterial.GetColor Clear networking queue on map shutdown, not map init Fixes clientside errors happening before LevelInit hook not being sent to the server Remove most of deprecated CSteamAPIContext usage on the client It is removed entirely in some newer version of Steamworks API Merge Pull Requests * Pico optimization for cam.Start2D() * Added list.GetEntry
Yesterday
Changed the RustInput base prefab input field for a RTLTMP_InputField
Yesterday
Changed crafting menu input field to use RTLTMP_InputField
Yesterday
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
Yesterday
Sea mines...
Yesterday
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
Yesterday
Setup syntax receiver
Yesterday
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
Yesterday
projection madness
Yesterday
Fixes
Yesterday
Added more test floor wallpapers
Yesterday
Added TOD based density attenuation
Yesterday
FX
Yesterday
Optimisation on jungle concrete walkways (LOD3 bake pending)
Yesterday
merge from phraseupdate_improvements
Yesterday
Safe deployable
Yesterday
Spikes!
Yesterday
Include Microsoft.CodeAnalysis Initial Source Generator setup
Yesterday
Do not try to build this yet
Yesterday
Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
Yesterday
Can now cancel the phrase update process Improved the loading bar info, giving more context Cleanup
Yesterday
Server browser, sidebar and start of table
Yesterday
Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Trying to understand why this code causes issues on Linux only This likely fixes the Linux mapload crash (and possibly others) Undo extra debug stuff Minor cleanup Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients Fix console spam about sprite orientation when the material is missing Fixed crash to do with env_projected_texture's texture Merged Pull Requests * Remove default return in WorldPickerMouseDisable * Fix lua error with creator tool and missing NPCs Block .vdf and specific .cfg files from file library Minor cleanups Add one more Lua backdoor URL FIxed compile warnings with LuaJIT Bump mem_max_heapsize to 512, and block it & datacachesize from Lua "Optimization" addons setting these to very low values (lower than GMod defaults) when "turned off" causes crashes Undo internal texture changes from CS:GO that affect monitor materials
Yesterday
merge from selectionhistory_improvements
Yesterday
Can drag and drop entries
Yesterday
fix reversed noise channel order
Yesterday
Minor cleanups Disable setting cl_timeout to 45 on load that never worked before Add one more Lua backdoor URL Fix double clicks not invoking VGUIMousePressAllowed Minor whitespace cleanup Fix compile error Minor cleanups of empty/unused files Minor cleanups/warning fixes FIxed compile warnings with LuaJIT "Mounting %i workshop addons" reports mounted count, not total count Bump mem_max_heapsize to 512, and block it & datacachesize from Lua "Optimization" addons setting these to very low values (lower than GMod defaults) when "turned off" causes crashes Undo internal texture changes from CS:GO that affect monitor materials Remove voice_modenable in favor of voice_enable Both of them existing only causes confusion for players. Also fixed a case where voice chat would cease to work voice_enable is set to 0 and back to 1 Player:VoiceVolume works for local player without loopback This only works when using Steam voice, and only when not recording voice to file. (The default state) Minor cleanups
Yesterday
Right clicking an entry only pings it and doesn’t select it
Yesterday
Give queue back to the pool if its empty (after sending)
Yesterday
merge from selectionhistory_improvements
Yesterday
Selection history window: - Added a setting to the to enable/disable duplicate entries - Added a search bar - Some optims
Yesterday
Fixed bitmask read using too small a bit count
Yesterday
Code cleanup
Yesterday
Remove client -> server syncvars