130,346 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Throw and fail the test if SpawnEntity failed
                
                
                
                
             
         
        
            
            
            
                
                Adjusted Viewmodel Sway Test values to 20 on 28 items that didn't have it set to 20
                
                
                
                
             
         
        
        
            
            
            
                
                merge from sorted_protobuf_gen
                
                
                
                
             
         
        
            
            
            
                
                Fix military tunnel scene not being playable in editor
Fix puzzle reset not covering a small part of the underground area
S2P
                
                
                
                
             
         
        
            
            
            
                
                Merge: from spectate_dontfloodsnapshots
- reduce potential delay when starting to spectate a far-away player
Tests: flew around 2k procgen map, got to the other side of it then spectated player on the opposite end.
                
                
                
                
             
         
        
            
            
            
                
                merge from military_tunnels -> puzzle_reset_changes
                
                
                
                
             
         
        
        
            
            
            
                
                sort ProtoMessage Messages for codegen consistency
                
                
                
                
             
         
        
            
            
            
                
                Connect all IO to single puzzle reset generator since we already got rid of the other puzzle reset
S2P
                
                
                
                
             
         
        
            
            
            
                
                Added laser detector tests
                
                
                
                
             
         
        
            
            
            
                
                Update: spectator's snapshot queue is cleared when switching between far-away targets
This should speed up switching around on a server. Doesn't help if the network write queue is backed up
Tests: on a 2k procgen map and fast noclip, flew around the island to load up the snapshot queue, then spectated on a player that's on the other side of the island. Observed player moving.
                
                
                
                
             
         
        
        
            
            
            
                
                anim setting and mask updates for various mount animations
                
                
                
                
             
         
        
            
            
            
                
                Knights armour helmet repose
                
                
                
                
             
         
        
            
            
            
                
                update puzzle_reset_changes/military_tunnels
                
                
                
                
             
         
        
            
            
            
                
                Shrink water treatment puzzle resets slightly
S2P
                
                
                
                
             
         
        
        
            
            
            
                
                Dome shrink puzzle reset from 60m -> 6m
S2P
                
                
                
                
             
         
        
        
            
            
            
                
                Harbor 2 shrink puzzle reset 50m -> 7m
S2P
                
                
                
                
             
         
        
            
            
            
                
                Harbor 1 shrink puzzlereset from 60m -> 7m
S2P
                
                
                
                
             
         
        
        
            
            
            
                
                trimming on FC4, FC2
S2P FCs
                
                
                
                
             
         
        
            
            
            
                
                Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
                
                
                
                
             
         
        
            
            
            
                
                Merge from refactor_creation
                
                
                
                
             
         
        
            
            
            
                
                turret_viewmodel -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                corrected Sail's CacheIsWindBlocked check to handle realmed colliders
- tried batching this but there's not enough casts for it to be worth the overhead
                
                
                
                
             
         
        
            
            
            
                
                Turn off viewmodel for now
                
                
                
                
             
         
        
        
            
            
            
                
                Remove double call to cache parts when loading.
Fix trigger issue.
                
                
                
                
             
         
        
        
            
            
            
                
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                Combine create and load init, remove now redundant duplicated code.
                
                
                
                
             
         
        
        
            
            
            
                
                Metal Plate LODs - Male/Female
                
                
                
                
             
         
        
        
            
            
            
                
                fixed incorrect material definitions block on a walkway prefab
fat trimming casino barge set dressing on the ground floor
                
                
                
                
             
         
        
            
            
            
                
                Undo: 
135590 - ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions
After implementing throttling realized there's a better way(invalidate grid sbuscriptions for spectator) - thottling solves only half of problem
Tests: editor compiles
                
                
                
                
             
         
        
            
            
            
                
                wip cleaning up creation code
                
                
                
                
             
         
        
            
            
            
                
                Roadsign pants LODs + fixed normals
                
                
                
                
             
         
        
            
            
            
                
                merge from untranslated_strings_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed untranslated strings showing the token instead of defaulting to English
                
                
                
                
             
         
        
            
            
            
                
                vendor_ui_drone_accesibility -> main
                
                
                
                
             
         
        
        
            
            
            
                
                Reducing per pixel complexity on FC materials - pass 2
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_colourpicker_gradient -> main
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken drone phrase