130,346 Commits over 4,201 Days - 1.29cph!

Yesterday
Throw and fail the test if SpawnEntity failed
Yesterday
Adjusted Viewmodel Sway Test values to 20 on 28 items that didn't have it set to 20
Yesterday
Merge: from main
Yesterday
merge from sorted_protobuf_gen
Yesterday
Fix military tunnel scene not being playable in editor Fix puzzle reset not covering a small part of the underground area S2P
Yesterday
Merge: from spectate_dontfloodsnapshots - reduce potential delay when starting to spectate a far-away player Tests: flew around 2k procgen map, got to the other side of it then spectated player on the opposite end.
Yesterday
merge from military_tunnels -> puzzle_reset_changes
Yesterday
Merge: from main
Yesterday
sort ProtoMessage Messages for codegen consistency
Yesterday
Connect all IO to single puzzle reset generator since we already got rid of the other puzzle reset S2P
Yesterday
Added laser detector tests
Yesterday
Update: spectator's snapshot queue is cleared when switching between far-away targets This should speed up switching around on a server. Doesn't help if the network write queue is backed up Tests: on a 2k procgen map and fast noclip, flew around the island to load up the snapshot queue, then spectated on a player that's on the other side of the island. Observed player moving.
Yesterday
compile fixes
Yesterday
anim setting and mask updates for various mount animations
Yesterday
Knights armour helmet repose
Yesterday
update puzzle_reset_changes/military_tunnels
Yesterday
Shrink water treatment puzzle resets slightly S2P
Yesterday
merge from boat_building
Yesterday
Dome shrink puzzle reset from 60m -> 6m S2P
Yesterday
Occlusion gymnastics.
Yesterday
Harbor 2 shrink puzzle reset 50m -> 7m S2P
Yesterday
Harbor 1 shrink puzzlereset from 60m -> 7m S2P
Yesterday
Unfuck
Yesterday
trimming on FC4, FC2 S2P FCs
Yesterday
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
Yesterday
Merge from refactor_creation
Yesterday
turret_viewmodel -> naval_update
Yesterday
corrected Sail's CacheIsWindBlocked check to handle realmed colliders - tried batching this but there's not enough casts for it to be worth the overhead
Yesterday
Turn off viewmodel for now
Yesterday
comments
Yesterday
Remove double call to cache parts when loading. Fix trigger issue.
Yesterday
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Yesterday
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Yesterday
Combine create and load init, remove now redundant duplicated code.
Yesterday
Metal Plate LODs - Male/Female
Yesterday
FC3 s2p
Yesterday
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
Yesterday
Undo: 135590 - ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions After implementing throttling realized there's a better way(invalidate grid sbuscriptions for spectator) - thottling solves only half of problem Tests: editor compiles
Yesterday
wip cleaning up creation code
Yesterday
Roadsign pants LODs + fixed normals
Yesterday
merge from untranslated_strings_fix
Yesterday
Fixed untranslated strings showing the token instead of defaulting to English
Yesterday
vendor_ui_drone_accesibility -> main
Yesterday
more stomped map fixes
Yesterday
Reducing per pixel complexity on FC materials - pass 2
Yesterday
merge from fix_colourpicker_gradient -> main
Yesterday
Fixed broken drone phrase