137,238 Commits over 4,324 Days - 1.32cph!

3 Days Ago
ran manifest and localization
3 Days Ago
screen mesh and material setup, updating prefabs and item
3 Days Ago
io state added to video screen
3 Days Ago
dialog screen tweaks
3 Days Ago
add close dialog to ui video screen config
3 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
3 Days Ago
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3 Days Ago
Merge from exclude_fix
3 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
3 Days Ago
Potential fix for UpdateExcludeLayers related bugs
3 Days Ago
Various UI fixes and tweaks
3 Days Ago
Door closer first pass implementation
3 Days Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
3 Days Ago
Data computer graph saving/loading
3 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
3 Days Ago
Item setup for locked loot container
3 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
3 Days Ago
merge from LNY26
3 Days Ago
Compile fix
3 Days Ago
merge from LNY26
3 Days Ago
added greybox clubs
3 Days Ago
Added execution logic and event nodes Can finally run some graph now
3 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
3 Days Ago
merge from main
3 Days Ago
Fixed the input bar
3 Days Ago
Fixed the UI, kinda
3 Days Ago
codegen localization
3 Days Ago
cinema screen code
3 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
3 Days Ago
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3 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
3 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
3 Days Ago
merge from main
3 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
3 Days Ago
comps box removing temporary files
3 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
3 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
3 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
3 Days Ago
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3 Days Ago
Fix clientside golf ball stuttering
3 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
3 Days Ago
Build stuff WIP
4 Days Ago
Compile fixes
4 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
4 Days Ago
Fix compile errors in Server mode
4 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
4 Days Ago
Merge from main