132,301 Commits over 4,232 Days - 1.30cph!

Yesterday
Various PT boat polish/lighting.
Yesterday
merge from naval_update
Yesterday
merge from naval_update
Yesterday
merge from naval_update/island_scenes
Yesterday
Smaller deep sea playable area (only tweaked the generation margins)
Yesterday
Fixed deep sea weather fuckery, still not 100% working with vclouds
Yesterday
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
Yesterday
Coconut spawn areas below palms on the islands.
Yesterday
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
Yesterday
Coconut related leftovers.
Yesterday
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions
Yesterday
Fixed junkpiles and dive sites all spawning at the same place, regression from WorldBoundsMinusTutorialIslands Remove tutorial island spawn position if they are on the deep sea entrance portal side
Yesterday
Spawnpop. RNG'd coconut look. Manifest.
Yesterday
Coconut world spawn entity
Yesterday
Stop anchor rope always animating
Yesterday
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
Yesterday
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
Yesterday
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
Yesterday
▅▉▌▄▊ █▆▇▊▆█▉▆ ▆▋▄▇▆▅█▍▇▌ ▊▊▇▄▍
2 Days Ago
pt_boat_turrets -> naval_update
2 Days Ago
- Flipped puinch (way nicer)
2 Days Ago
Coconut localization.
2 Days Ago
pt_boat_turrets -> naval_update
2 Days Ago
Much better fov punch system - ditch the spring
2 Days Ago
Coconut texture saturation tweak.
2 Days Ago
Coconut setup
2 Days Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
2 Days Ago
- More merge conflicts - Increased FOV punch
2 Days Ago
Deep sea portal partial (again)
2 Days Ago
Allow indirect_instancing.debug to be toggled at runtime
2 Days Ago
50cal_Animations -> pt_boat_turrets
2 Days Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
2 Days Ago
merge from naval_update
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
Compile fix
2 Days Ago
naval_update -> scientist_boat_ai
2 Days Ago
pt_boat_turrets -> naval_update
2 Days Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
2 Days Ago
Removed default save name from craggy
2 Days Ago
Revert EditorSettings
2 Days Ago
Fixed duplicated deep sea markers
2 Days Ago
pt_boat_turrets -> naval_update
2 Days Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
2 Days Ago
▇▅█▅▆ █▍▆▋ █▍▉▆ -> ▉▇▄▍█▆_▄▋▉███_▋▉▅▉▋█
2 Days Ago
Fix compile error
2 Days Ago
▇▉▄▋▇ ▋▄▆█ ▋█▍▌▉▍▋▄▆▅_▆█▄▅▋▆▉▌▌▍▅▋
2 Days Ago
▌▆▇▉▌ ▌▊▋ ▇▇▋▅ ▅▄▆▅ ▊▉▅▌▇▌
2 Days Ago
▆▍▊▇█ ▍▅▆▆▍▍ ███▉▉▆ ▍▅█▅ ▉▋▄ ▄▆▄▊█▉▄▄ ▋▍ ▇▍▊ ██▄▅ ▉▇▆▋▄▍
2 Days Ago
Reset pos/rot after load
2 Days Ago
Remove debug log