136,367 Commits over 4,324 Days - 1.31cph!

4 Days Ago
Rename a cannon collider to fix duplicate warning
4 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
4 Days Ago
Merge from naval_update
4 Days Ago
Merge from deesea_alarm_component_remove
4 Days Ago
Commit dev.sand.mat because it's always popping up
4 Days Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
4 Days Ago
main gesture set and rps anim updates
4 Days Ago
Merge from analytics_warning_fix
4 Days Ago
Fix unreachable code causing compiler warning in AnalyticsManager
4 Days Ago
Merge from naval_update
4 Days Ago
Merge from naval_missions
4 Days Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
4 Days Ago
Merge from main
4 Days Ago
Updating skinning for horse costume
4 Days Ago
merge from non_convex_col_cleanup
4 Days Ago
added comment comp to sign
4 Days Ago
large banner sign pole as convex hull set
4 Days Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
4 Days Ago
Fix a log message
4 Days Ago
Merge from main
4 Days Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
4 Days Ago
merge from main
4 Days Ago
merge from indirect_instancing
4 Days Ago
rebase on /main
4 Days Ago
bbq workshop camera position
4 Days Ago
Fixed one more docks barrel
4 Days Ago
Merge from naval_update
4 Days Ago
Merge from main
4 Days Ago
beanbags as generated convex hull set
4 Days Ago
wooden window shutters as primitives
4 Days Ago
Merge from naval_update
4 Days Ago
Array size check for ReceiveFogOfWarImages
4 Days Ago
creation gibs gib replacement update
4 Days Ago
floor and wall frame models and prefabs
4 Days Ago
easel colliders
4 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
4 Days Ago
crypt building skin prefabs, building grade
4 Days Ago
merge from save281 - staging wipe
4 Days Ago
network++ save++ persistance++
4 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
4 Days Ago
█ █▍▍▆▇▊▅▅▌▊██▌ ▋▆▄█ ▅ ▋▊▆▍▌█▆█ ▉▌█ ▋▊ ▅▋▊█▇▅▅▆▇▊▅ ▍▋▍█▆▆▄▌ ▄▄▋▋▅█ ▄▉▍▌▅▆ ▋▄ ▄▆▋▅▇▍▌
4 Days Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
4 Days Ago
▌ ▉▌▇▌ ▊▇▊▋▋█ ▄█▆▊█▋ ▊▄▉▆▉ █▌ ▅▇▌▋▄▄▊ ▌▍▊▊▇ ▌▅ ▊▉▄▌█▉▅ ▆█▆▍ ▊█▋▌ ▅▅▇▄ ▄▆▉▌ ▊▉▋ ▄▉▅▋ ▊▇▉▊ ▍▉▉▇ ▄▌▊▌▌▊▋▇▉▌▍▋ █▆▆▌▌▄ ▋█▆▋█▉▅ ▊▉▉ ▅▌ ▋▇▊▋▆▆▇ █▊▆ ▌▅▅▅ ▊▇▇▇▅▋ ▋▌ ▌▄▅▇▇▄▊▅
4 Days Ago
Merge from naval_update
4 Days Ago
Merge from main
4 Days Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
4 Days Ago
merge from main/naval_update/boat_steering_creaks
4 Days Ago
merge from main/naval_update/sound_polish
4 Days Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
4 Days Ago
merge from main/naval_update/sound_polish