202,733 Commits over 4,202 Days - 2.01cph!

3 Days Ago
merge from Ak_Missing_dryfire_sounds
3 Days Ago
merge from store_double_fix
3 Days Ago
merge from decor_lighting_dlc/fluorescentlight_skin
3 Days Ago
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
4 Days Ago
merge from main
4 Days Ago
Merge from foliage_displacement_improvements
4 Days Ago
Merge from main
4 Days Ago
Adjust circle displacement output to make displacement animation less linear
4 Days Ago
try/catch our save method
4 Days Ago
label_fix_2 -> main
4 Days Ago
label_fix_2 -> main
4 Days Ago
remove redudant isclient
4 Days Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
4 Days Ago
label_fix_2 -> main
4 Days Ago
Ensure labels work for offline members as well (of course they should)
4 Days Ago
Switch the deep sea island test prefab to only network to deep sea
4 Days Ago
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
4 Days Ago
label_fix_2 -> main
4 Days Ago
Ensure team member name is valid before trying to load it
4 Days Ago
Update of DLC items
4 Days Ago
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
4 Days Ago
merge from decor_lighting_dlc/storepage
4 Days Ago
Cherrypick 129636, went to the wrong branch
4 Days Ago
Minor cleanup 64bit compile fixes Prevent misleading "X used to create wrong class type" warning Happened at edict limit when spawning gibs Give prop_active_gib* descriptions and more sane values * 100 active gibs should be plenty (was 999999) Fixed server crashes when trying to spawn gibs at edict limit Try to prevent HL1 gibs from falling out of the world Try to add a better crash message when getting vertex size 0 Remove temp changes from sv_ents_write
4 Days Ago
update deep_sea/networking
4 Days Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
4 Days Ago
Enabled GPU instancing on a bunch of materials
4 Days Ago
merge from decor_lighting_dlc
4 Days Ago
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4 Days Ago
better fluorescent light icons
4 Days Ago
exhibit decor wallpapers setup, icons etc
4 Days Ago
merge from fix_metalplate_icon --> main
4 Days Ago
Enable read/write for metal plate torso model
4 Days Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
4 Days Ago
replaced wallpaper tool icon wot i accidently overwrote whoops
4 Days Ago
merge from main
4 Days Ago
merge nvg_fix to main
4 Days Ago
Fix other people's night vision goggles glowing even if they're disabled.
4 Days Ago
Updated spotlight assets
4 Days Ago
team_bag_label_fixes -> main
4 Days Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
4 Days Ago
merge from decor_lighting_dlc
4 Days Ago
merge from main
4 Days Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
4 Days Ago
merge from respawn_wet_proposed_fix --> main
4 Days Ago
merge from decor_lighting_dlc/storepage
4 Days Ago
Hexagon tiles - Updated textures
4 Days Ago
merge glass_fix_resourcerefs to main