136,242 Commits over 4,293 Days - 1.32cph!

Today
pt boat engine audio loop tweaks
Fix issues with clearing missions when resetting player state
Today
Another attempt at fixing npcs going through tropical ruins doors
Today
merge back updated tropical1
Today
Adding v4 fall anim
Today
Added additional data to the shadow preset performance results
Today
fix balloon LOD not dynamic (text disappearing on boats)
Today
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
Today
3p handcuff captive holdtype override controller and anims updated
Today
Adding v4 door kick anim
Today
Rebake trop1
Today
merge from naval_update
Today
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Today
Adding mixamo to v4 anim transfers
Today
Fix some traces not being added in the correct category of the npc visual debugger
Today
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
Today
Codegen
Today
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
Today
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
Today
merge from main -> mortar_prototype
Today
added new pickup sound for coconut
Today
Skip food detection on scientists
Today
Shader preset balancing pass
Today
Subtract 141985 (merge from client_parenting_callback_fix)
Today
Merge from naval_update
Today
Rename a cannon collider to fix duplicate warning
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
Merge from naval_update
Merge from deesea_alarm_component_remove
Commit dev.sand.mat because it's always popping up
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
Today
main gesture set and rps anim updates
Merge from analytics_warning_fix
Fix unreachable code causing compiler warning in AnalyticsManager
Merge from naval_update
Merge from naval_missions
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
Today
Merge from main
Today
Updating skinning for horse costume
Today
merge from non_convex_col_cleanup
Today
added comment comp to sign
Today
large banner sign pole as convex hull set
Today
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
Today
Fix a log message
Today
Merge from main
Today
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
Today
merge from main
Today
merge from indirect_instancing
Today
rebase on /main
Today
bbq workshop camera position