202,733 Commits over 4,202 Days - 2.01cph!

Today
moved volumes in a little on wall mountable spotlight so it deploys to all building tiers
Today
Merge from parent
Today
Hazmat suit despawn rarity set
Today
Fixed an issue where the Night parameters for light intensity, ambient multiplier, and reflection multiplier were all being forced to 0 via script
Scene cleanup / medical barge prefab
Revert change to calculating distance on MissionPoint
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
Today
Add method to calculate remaining path length
Revert bad file change from merge
Today
tweaked lod distances on clothing mannequin to cull sooner
Today
corrected artifical water sources not populating the artificalWater field in WaterInfo in all test cases, buoyancy flow force ignores artifical water sources
Merge from mission_create_streamlining
- Various small misc changes to working with missions in editor - Fixes for Activate Sensor mission - Adds ShowIf attribute to contextually hide fields in the inspector
Today
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Today
merge from decor_lighting_dlc
Today
Clean: extra "can kick" annotation Tests: none, trivial change
Today
Clean: fix formatting in BasePlayerr-Server.cs after merges Tests: none, trivial change
Today
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
Today
fluorescent wall light no longer a skin of the ceiling light
Today
re-exporting 3p boomerang anim to fix shoulder issue
Today
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
Pickup toast message keys now correctly display when using DebugLanguage 1
Today
merge from dunes_barricade_fix2
Today
merge from scrap_heli_gibs_fix_2
Today
Fixed despawn rates for: M15 Pilot suit Abyss hazmat
Today
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Rin
Today
merge from main
Yesterday
merge from main
Yesterday
Patrol helicopter gibs
Yesterday
Fix scrap hei gibs read/write after they were reverted by a previous change
Yesterday
Apply 129057 on new branch
Yesterday
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Yesterday
merge from decor_lighting_dlc
Yesterday
Update with Krieg backpacks
Yesterday
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
Yesterday
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
2 Days Ago
merge from deep_sea/islands
2 Days Ago
Code cleanup
2 Days Ago
Scene backup. Editor script fix.
2 Days Ago
Set ghost ship as deep sea global networked
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
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3 Days Ago
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3 Days Ago
beanbag chair destroy sound + sound tweaks table lamp deploy deploy sound tweak for a few other lights