133,224 Commits over 4,262 Days - 1.30cph!

Fix y offset not working
commit annoying always changing .mats
Today
added muzzle point to LR300 slot so it shows up in turrets
Today
Added LR space station to the weapons category
Today
Mild tweaks on some tropical ocean color and opacity params.
Today
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
Today
sped up the fall anim on the string a bit on balloon gib fx
Today
Merge from prop_caps
Today
More balloon bugfixes - balloons no longer pop when picked up - balloons no longer pop when editing a boat they are placed on
Today
better lod distances on balloons and made normals better on lod1s
Today
Fix tropical1 having the wrong mesh collider assigned
Today
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
Today
Added LR300 space station store page
Today
Boat ramp can no longer be picked up on a finished boat
Today
moved balloons in balloons_store prefab apart to stop overdrawing
Today
▇▌ █▄▆█▍, ▋ ▉▌▇▇▌▋▄ ▌▅▆
Improvised walkways / fixed z fighting issues on wooden caps / part 2
Today
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems Its simpler and less confusing for extra items that aren't uploaded to steam yet
Today
Balloon bugfixes - fixed text disappearing on boats when assembling - fixed arabic text not being inputtable - added lock to balloons, same behaviour as paintings - editable balloons can now be picked up
Today
Merge from alternate_grill_fix
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
Today
Merge from hopper_transparency
Improvised walkways / fixed z fighting issues on wooden caps / part 1
Today
Paintball Gun - adjusted hopper opacity values
Today
merge from main
Today
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too Includes some code fix for packs with no itemdef associated
Fixed incorrect LOD materials on a few improvised walkway variants
Today
Today
▋▊▌'▄ ▊▍█ ▊▅█ ▊▉▉▅█▇▇▍▅ ▄▍▋▇▍▇█ █▍▆█▆▉▆█▍▆▉▆▍ ▇▊▄▅ ▌▉▋ ▍▉█▊ █▇ ▋ ▊█▄▆▍▋▆█▉█
Today
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
Today
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
Today
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
Today
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
Today
Removed stray MonumentInfo from Ruins_D
Today
birthday cake - adjusted LODs distance screen percentages, added world outline to wm
Missing proto file
Today
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
Today
Floating city farm barge door now plays chainlink sounds
Today
Today
Alternate grill fix
Today
Add a death screen icon for the new scientist
Fix ClientOnPlayerDismount NRE
Today
Merge from parent
Today
▆▉▄▍▌▍ ▊▊▅ ▊▍▋▄▊▊▇ ▇▄▉▋▋▌ ▆▉ ▍▍▌ ▄▉▅█ ▆▊▌▉▆▊▌ ▌▊ ▆██▅▌▊ ▋▅ ▅█▊▉▇▋▊▇▇▉▍▌
Today
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
Today
turned floor.triangle.grill collision convex
Today
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
Today
Merge: from invis_phantom - Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
Compile fix
Today
▍▄▊▇▇█: ▇▊▊'▆ ▅█▌█ ▆▌▆▉▅ ▅▅▌▆▇ ▌▆ ▉▊▆█▍▄▌▉▇ ▊▊▋▋▌'▄ ▄ ▉▋▉▄▊▍ ▍▌▆▄▊ ▇▆▄▌(▇▉▅▍▊▇▆▆▄.▊▆▄▉▅▉▌▇▅▄▇█ ▋▋▉▉▊'█ ▅▌██▇▆ ▌▇▅▊▍▇▋▇▉███▌█▊), ▋▆▇ ▅▅▋▇ ▉▌▉▇▄▍ ▄▇▉▅ ▍▋▊▌ ▇▅▇ ▌▇▄ ▍▆▇ ▅▊ ▆▋█▉ ▅▆▅▉▉▋▇▄. ▉▆▌▆▅: ▍▇█▄▌▌ ▇▅▍▇ ▌▋▇▆▉█▊▋ ▅▊▋ █▌ ▋▆▄ ▄▄▄ ▌▉█ ▋▋▇▍, ▊▊█▌ ▄█▆▍▇▌▅ █▋▊▌█▊▊▇██ - ▊▌▋▌▆▄▅▌▇▍ ▊▍▉▋▄ ▇▇▉ ▇▆▍█▇▍▉ ▆█▍▄▌▅ █▍▉▍▋▊▄▋-█▄▅▍▌▉▉▆ ▍▋ ▅▇▄▄