141,137 Commits over 4,352 Days - 1.35cph!

Yesterday
merge from main/armored_ladder_hatch_sounds
Yesterday
merge from main/Armored_ladder_hatch
Yesterday
Add steam stat for looting containers in deepsea & mainland.
Yesterday
Add achievement for killing a player with a weapon on a stolen PT boat
Yesterday
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Yesterday
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Yesterday
apartment rugs update
Yesterday
update apartment_complex_monument/prototype
Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge rust_relay_server -> main
Yesterday
CodeGen after merge
Yesterday
merge from overfishing
Yesterday
merge main -> rust_relay_server
Yesterday
add !disabled check for overfishing toast message, saves an RPC
Yesterday
merge from waterwheel_deployable
Yesterday
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
Yesterday
Add mortar3 (cannon based mortar)
Yesterday
Add to manifest
Yesterday
add convar for wheel budgeted work queue ms
Yesterday
fix particle playing out of water, fix guide size
Yesterday
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Yesterday
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
Yesterday
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
Yesterday
merge from main
Yesterday
merge from overfishing
Yesterday
merge rust_relay_server -> main
Yesterday
merge main -> rust_relay_server
Yesterday
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
Yesterday
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
Yesterday
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Yesterday
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Yesterday
Added 3p horseback turning anims and hooked up in player animator
Yesterday
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Yesterday
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
Yesterday
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Yesterday
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Yesterday
Apartment complex b / wrapped up LOD0 geo and rooftops
Yesterday
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Yesterday
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
Yesterday
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
Yesterday
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
Yesterday
merge from automated_testing
Yesterday
Updated all the convarscope calls in tests to use the new notation
Yesterday
Simplified ConVarScope calls
Yesterday
Merge from main
Yesterday
paintable signs added to kiosks
Yesterday
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