129,754 Commits over 4,201 Days - 1.29cph!

Yesterday
persistance++ blueprint wipe
Yesterday
removed workbench scrap crafting cost, scrap to be invested stright into unlocks
Yesterday
Update(editor): SaveViewer - add a "SyncPos Only" toggle Need it to figure out what caused high counts of syncpos networkables on the server Tests: viewed a save from the playtest
Yesterday
Removed 10% tax on WB1 Removed 20% tax on WB2 Common unlock cost: 10 from 20 Uncommon unlock cost: 20 from 75 Rare unlock cost: 40 from 125 Very rare unlock cost: 75 from 500 Values subject to change
Yesterday
playables_fixes_2 -> naval_update
Yesterday
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
Yesterday
merge from show_toggle_growable_ui
Yesterday
Imported and Implemented the loot storage and 50cal turret sounds
Yesterday
Merge from better_npc_grenades
Yesterday
Remove logs and ddraw, hook to scientist but keep inactive for now
Yesterday
cover pass ghost ship
Yesterday
Add null protection to all exposed methods referencing the playable controller
Yesterday
naval_update -> pt_boat_2
Yesterday
Fix pooling issue on sort config panel
Yesterday
Merge from hackweek_boxsorting
Yesterday
Fix rear turret clipping on the ptboat
Yesterday
Added to options UI under Settings / UI / Interaction
Yesterday
Compass reference is broken here too for some reason
Yesterday
Fix lost compass reference
Yesterday
remove semiauto pistol from waterwell vendor jackhammer price increase
Yesterday
pt_boat_2 -> naval_update
Yesterday
wood armour gloves repose
Yesterday
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
Yesterday
Ensuire AI is saved
Yesterday
merge from ui_overhead_optims
Yesterday
Cull IO counter canvas by distance
Yesterday
naval_update -> pt_boat_2
Yesterday
merge from boat_optims
Yesterday
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
Yesterday
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance
Yesterday
Added GameObjectLOD on missile silo wipe laptop world space canvas S2P missile silo
Yesterday
More material reduction (case by case basis) on floating walkway kit pieces
Yesterday
merge from naval_update
Yesterday
fixed cobweb ceiling rotation, adjusted emissive scroll to suit
Yesterday
50cal Animation updates
Yesterday
Added a new option to CullingVolume - AllowOnEntities Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy) This is off by default as if it was used on an actual entity it could have some unintended side effects Enabled on all of the floating city volumes, S2P all cities
Yesterday
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Yesterday
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
Yesterday
Merge from parent
Yesterday
Merge from hackweek_boxsorting
Yesterday
Added server.allowSorting convar as a safeguard (defaults to true)
Yesterday
Merge from hackweek_boxsorting
Yesterday
Fixed storage adaptor input slot not showing handles
Yesterday
Only allow sorting while powered Remove automatic mode Apply translations
Yesterday
Merge from main
Yesterday
Merge from water_jump_height_change
Yesterday
Increase jump up height when exiting water onto a ledge (13 -> 18)
Yesterday
Merge from rpg_skin
Yesterday
Fix ammo vis not initialising properly in some cases
Yesterday
Merge from main