202,733 Commits over 4,202 Days - 2.01cph!

3 Days Ago
Merge from baseplayer_serverupdateparallel - Optim: reduce GC allocs by 60% when creating tasks for UsePlayerUpdateJobs 2 - Optim: skip occlusion queries for pairs of same players (affects all modes) Tests: 2p tests on Craggy + 2k procgen with UsePlayerUpdateJobs 0/1/2 (covered spawning, sleeping, killing and occlusion kicking in)
3 Days Ago
Merge: from main
3 Days Ago
Optim: skip running server occlusion between a pair of same players Saves us a bunch of extra dictionary entries, running extra occlusion jobs Tests: 2p sessions with UsePlayerUpdateJobs 0/1/2 on Craggy (with reconnects, kills, occlusion culling)
3 Days Ago
Fix bug in new implementation of Parallel.Call that caused the terrain accordion incident
3 Days Ago
Subtract 127690 - get rid of the custom Parallel class
3 Days Ago
Replaced the sphere colliders in the Comfortsource on the bear rug with a single box collider, so you dont lose comfort stood in the middle if the rug is on the ceiling
3 Days Ago
Enable VRAD stats without verbose Correct kill credit for striderbuster strider kills Fixed certain gibs (manhacks, scanners) never fading out Add description to g_ragdoll_maxcount Fixed Strider still shooting you with ignoreplayers/disable AI Enforce a fade time on gibs that never despawn (strider gibs) FIxed Helicopter gibs never despawning * Big ones have 2 minute lifespan * Smaller ones have 1-5 second, as intended by source code
3 Days Ago
Bugfix: UsePlayerUpdateJobs 2 - skip trying to run occlusion checks between 2 same players A little slapdash, but it fixes editor-only CLIENT+SERVER bug of sometimes failing to notify player that they're awake. I'll exclude it from all modes next CL. Tests: loaded into 2k procgen world with UsePlayerUpdateJobs 2 set from the start 3 tmes - all times no weird zombie state
3 Days Ago
Make mixing table overflow items drop from the player's eye level to improve visibility.
3 Days Ago
merge improve_mixingtable_drop_visibility to main
3 Days Ago
Add playermodel LOD override for Mannequin
3 Days Ago
Optim: UsePlayerUpdateJobs 2 - reduce GC allocations around creating tasks Surprisingly, this was a struggle to test. Suspicious about a potential bug in unrelated part of UsePlayerUpdateJobs 1/2. Tests: 2p on Craggy and 2k Procgen map with UsePlayerUpdateJobs 2
3 Days Ago
merge from deep_sea/networking -> deep_sea
3 Days Ago
merge fix_torch_underwater to main
3 Days Ago
Fix being able to swing a torch underwater to keep it lit. Add a transition from attack_lit -> extinguish.
3 Days Ago
PT Updates
3 Days Ago
proxy street lights added to docks, static buoys
3 Days Ago
merge fix_worldsize_skipdomainreload to main
3 Days Ago
Fix skip domain reload breaking world size in procedural maps.
3 Days Ago
Adding FPBuild flags for MacOS build in Jenkinsfile
3 Days Ago
fix_tree_marker_color_ui
3 Days Ago
Fix tree marker color selector
3 Days Ago
▉▄▉▊▊ ▇▅▌▄ ▍▄▉▊▆_▌▌▌█_▅▊_▌▊
3 Days Ago
Update: Unit tests that experiment with reducing allocation overhead of tasks Got the following reductions in the unit test: Garbage size: 1.1KB -> 0.3KB Alloc Calls: 11 -> 5 The remaining ones seem impossible to remove while still using System.Threading.Task. Tests: ran the new unit tests
3 Days Ago
label_fix_2 -> main
3 Days Ago
Compile fix
3 Days Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
3 Days Ago
Ensure for connection is valid before trying to save
3 Days Ago
wrapped baker in our own component and added IPrefabPreProcess validation and component stripping - exposed ValidateColliders in inspector
3 Days Ago
floating walkways set dressing WIP
3 Days Ago
merge from ceilinglight_fix
3 Days Ago
▉▆█▋▇ ▆▌▇▆▉ ▄▉▌▇▋█▅▆█▋ ▋▍ ▌ ▍▌▇ ▋█▄▍
3 Days Ago
Tweaked the ceiling light joint and rb, takes less time to stop swinging
3 Days Ago
3 Days Ago
Make sure to reset ceiling light joints after a entering network range
3 Days Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
3 Days Ago
added inspector buttons
3 Days Ago
Phrase contexts
3 Days Ago
Phrase update
3 Days Ago
merge from mil_tunnel_terrain_ignore_fix3
3 Days Ago
merge from decor_lighting_dlc/storepage
3 Days Ago
Added wall cabinet to the storage category Updated pack description
3 Days Ago
█▇▉▍▅▊▋▌ ▍▉▅█▇▆▌ ▊▌ █▋▆▅▇▆ ▉▅▍█▋▉▅ ▇▉▉▇▊▋▌▌▄ █▅█▇▆▉▋▊ ▊▅ ▌▊█▅▊▉ ▄▄▄▋▅▅▄▆
3 Days Ago
Updated store assets
3 Days Ago
Fix any extra issues with auth (should've been using CanBuild)
3 Days Ago
merge from gutting_stacksize_fix
3 Days Ago
merge from tool_storage_phrase
3 Days Ago
merge from spas12_vm_ironsights
3 Days Ago
merge from homing_gesture_fix