136,850 Commits over 4,324 Days - 1.32cph!

Disable being able to wear headgear with paintball overalls due to balance issues
Today
Fixed UI_SkinViewerControls.ExitFullscreen NRE
Added LNY armour LODs to horse ragdoll
Today
merge from rhib_screen_streamermode
Today
merge from trees_scale_fix
Today
merge from oilrig_rhib_fix
Today
merge from torch_boat_fix
Today
merge from skinviewer_naval_fix
Today
merge from bbs_limit_fix
Today
merge from boat_projectile_radial_dmg_fix
Today
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
Today
merge from compound redesign to collect all the art assets created during that branch dev
Today
post subsurface pass beginnings
Today
setting compound scene back to 'main' state for now
Today
Today
bring over WaterCamera changes into RRP
Today
merge from main
Today
merge from main
Today
Submitting LNY horse armour with new tassels
Today
merge from main
Today
moving the redesigned level to another scene for safer merges across branches
Guns box / model / prefab / lods and textures
Today
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
merge from LNY26/horse_armour_LODs
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures
Today
Charcoal Box - texture update
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
Today
Fixed toggling the hidden item buttons resetting your search
Today
Wick improvements. Screen shake tweaks on attack.
Yesterday
Silly Horse Mask Hair, icon update
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
Yesterday
merge from main
Yesterday
Wick prefab consistency fixes
Yesterday
UGC filtering panel
Yesterday
Adding new horse armour fbx with LODs
Yesterday
Change original fuse animation time to 1s to fix animation timescaling.
Yesterday
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
Yesterday
Merge from naval_update (spawn fixes for island cannons for testing)
Yesterday
anim update for cannon ball position in hand
Yesterday
Fix variable name typo
Yesterday
Merge from main
Yesterday
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
Yesterday
added new sounds for the salvaged sword actions
Yesterday
First pass on giving real weapon entities to new scientists
Yesterday
trumpet anim updates
Yesterday
early layout for the marketplace
Yesterday
sulfur box lods
Yesterday
More fixes to oilrig rhibs being despawned - ready to merge