144,221 Commits over 4,413 Days - 1.36cph!

Yesterday
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
Yesterday
More lighting
Yesterday
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Yesterday
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
Yesterday
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
Yesterday
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Yesterday
Codegen
Yesterday
Mortar animations on the v4 rig
Yesterday
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Yesterday
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Yesterday
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
Yesterday
Restoring this branch from yesterday I had to delete (sorry)
bot
Yesterday
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Yesterday
Subtracting 150318
Yesterday
Fixed an issue with flickering point lights caused by them having different shadow biases
Yesterday
Subtracting 150367
Yesterday
Subtracting 150376
Yesterday
Subtracting 150380
Yesterday
Subtracting 150385
Yesterday
Subtracting 150388
Yesterday
blowpipe charm position tweak
Yesterday
Merge from terrain_lowering_nms_large_cave
Yesterday
Restoring a bunch of commits from yesterday I had to delete (sorry)
Yesterday
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Yesterday
merge from main
Yesterday
Subtracting 150838 (reapplying new navmesh)
Yesterday
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Yesterday
Merge from terrain_lowering_nms_large_cave (reapply)
Yesterday
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Yesterday
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
Yesterday
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Yesterday
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
Yesterday
Subtract 150311
Yesterday
Test branch Start from cs 10513 and merge in 150311
Yesterday
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
Yesterday
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Yesterday
Merge from terrain_lowering_nms_large_cave
Yesterday
Re-bake missile silo heightmap to workaround AddToHeightMap issue
Yesterday
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
Yesterday
add RustForwardOpaque lightmode to opaque geometry pass
Yesterday
Final fixes
Yesterday
RRP deploy guides
Yesterday
Add version printout to the server log file, was only on client before
Yesterday
More lighting
Yesterday
Add queen bed entity to large apartment
Yesterday
Create queen sized apartment bed
Yesterday
Add single bed to medium apartment
Yesterday
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Yesterday
Try forcing max reliable payload size for P2P addresses
Yesterday
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