141,810 Commits over 4,505 Days - 1.31cph!

2 Years Ago
Enabled Mountain toplogy use on lakes unique environments
2 Years Ago
merge from main
2 Years Ago
reduced rotate amount in viewmodel
2 Years Ago
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before) Added 'refillvitalsall' to heal every active players on the server
2 Years Ago
Bugfix: RCon test page now works It's barebones, but enough. Tests: tested in local session, could see commands take effect
2 Years Ago
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
2 Years Ago
merge from gco - WIP
2 Years Ago
DPV uses correct WaterLevel test for getting player WaterFactor
2 Years Ago
Weekly Skins
2 Years Ago
merge from main
2 Years Ago
Cover performance critical code with time warnings
2 Years Ago
Erosion proof of concept
2 Years Ago
merge from getignore_optimisations
2 Years Ago
Skip entity query distance checks in wolf sight to avoid doing them twice
2 Years Ago
merge from store-ui-dlc-pages
2 Years Ago
merge from workshopeditor_improvements
2 Years Ago
Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
2 Years Ago
Added ParticleSystemPostIK + some temp files
2 Years Ago
Merge TrainDecouplingImprovements -> main
2 Years Ago
Fixed loot wagons overwriting the baseTrain data that had already been set in TrainCar. Fixes visual issue with coupling points not moving to the correct angle
2 Years Ago
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
2 Years Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
2 Years Ago
walllpaper sounds
2 Years Ago
Frontier hazmat backpiece removed when backpack is equipped
2 Years Ago
Increased edit panel scroll sensivity
2 Years Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
2 Years Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
2 Years Ago
Localized voice props dlc store page
2 Years Ago
gco sound
2 Years Ago
Localized soundtrack and sunburn dlc store page
2 Years Ago
Localized instruments dlc store tab
2 Years Ago
merge from doorcontroller_pickup_door_fix
2 Years Ago
Picking up a door with a door controller attached now gives you back the door controller
2 Years Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
2 Years Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
2 Years Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
2 Years Ago
merge from dropped_item_perf_improvements
2 Years Ago
Missing Radiation files
2 Years Ago
Rename `materials/games/16/gstring.png` to `gstringv2.png` This matches the folder name the game uses. Merged Pull Requests * Typo In Motor Tool * Use math.tau in some places instead of 2π * TTT: Fix Swedish chef language borking setting * Map Category for G String maps Fixed game mounting folders that it's only supposed to on local builds
2 Years Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
2 Years Ago
New: Initial version of Save Viewer It's very simplistic, but currently displays ID, prefab name, and parent ID (if exists). Allows to search by these and prefab name Tests: loaded a test save from staging server (200k entities, 20mb), was able to interact and get data I wanted
2 Years Ago
Clean: simplify code in WhatUsesThis.ParsePrefab Tests: none, trivial changes
2 Years Ago
footer price value
2 Years Ago
Strip out price
2 Years Ago
Hopefully made WaterBody water level determination work on the server (now using collider instead of renderer)
2 Years Ago
Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
2 Years Ago
Localized Adobe, Brick and Brutalist store pages
2 Years Ago
merge from main
2 Years Ago
Fix subtext on variants
2 Years Ago
Rads are applyed to player motabolism instead