141,810 Commits over 4,505 Days - 1.31cph!

1 Year Ago
HCR attack prefab & related files.
1 Year Ago
Merge from main
1 Year Ago
Created basic setup for static planter box: Will grab all available sockets at startup, pick a random plant from a list and spawn them on the traditional deploy sockets
1 Year Ago
Radioactive water~ Looting player will now be irradiated whilst looting a dead/alive player that has large amounts of radioactive water on them (this only happens in the looting window) Items now have some standardised methods to look for radiation amounts. For the time being these are only > 0 if the item has a ContainerRads item mod Much cleaner routing through BasePlayer-Client.Looting as well as LootableCorpse New file to specifically deal with these radiation changes on BasePlayer Splashable now uses new methods Route radiation check updates through PlayerLoot::SendUpdate to further prevent unneeded calculations
1 Year Ago
HCRevolver uses local FX folder. Fixed muzzle origin offset. Temp working files & scene.
1 Year Ago
Track rcon disconnects during a frame Changed rcon.ssl and rcon.sslpwd to be consistent with other command line option switches (can use - or +) Set a default rcon password while in the editor
1 Year Ago
merge from preventbuilding_dungeons_fix
1 Year Ago
Revised my AttachedMonument field change so we don't lose any already assigned monuments
1 Year Ago
Flagged all underwater labs prevent building volumes to auto find their MonumentInfo Fixes barricades deployable in Underwater Labs
1 Year Ago
PreventBuildingMonumentTag can now get its MonumentInfo at runtime using TerrainMeta.Path.FindClosest This will allow prevent building volumes from monument not running S2P (like underwater labs) to get their MonumentInfo assigned correctly
1 Year Ago
Allow wolves to target other wildlife again, fix errors when target dies while circling
1 Year Ago
Optimize wolves LoS checks (ignore other wolves, spread computations over multiple frames, pool sight events), also ignore players in safe zones
2 Years Ago
merge from fix_weapon_mod_avg -> main
2 Years Ago
Fixed broken rad counts from container Amounts update on changed instead
2 Years Ago
digital clock sounds
2 Years Ago
merge from itempool_fix
2 Years Ago
Fixed items not resetting their flags when entering the pool, fixes the cooking icon appearing on recycled items also reset contents and parent ItemContainer for safety
2 Years Ago
Fixed some properties of weapon mods using average instead of multiplying scalars together - example: 8x scope + GCO was going from +50% recoil -> +30% recoil instead of +65% recoil
2 Years Ago
Fixed refillvitals command showing a water damage indicator on screen, game is fixed
2 Years Ago
Tweak slope conforming
2 Years Ago
viewmodel updates
2 Years Ago
Fix inverted transition in wolf fsm
2 Years Ago
Player loot method to grab rads
2 Years Ago
'refillvitalsall' command now includes spawned bots Codegen
2 Years Ago
Rerouted to ItemContainer instead
2 Years Ago
updated 3p anims, updated world model anims
2 Years Ago
DPV socket excludes artifical water - InWater socket mod allows exclusion of artifical water - added separate error when socket requires a body of water
2 Years Ago
Fixed a bug crashing the editor on start ModInit was too early for ItemManager?
2 Years Ago
Disallow Panel:SetHTML on panels with non empty hostname
2 Years Ago
Water volumes report correct overallDepth from WaterInfo - measured against the bottom of the volume or a cut-off plane
2 Years Ago
GCO techtree reduced homing missile launcher research cost
2 Years Ago
Update gmod.code-workspace Pull Request: Use m_yaw/m_pitch instead of hardcoded values in taunt cam DNumSlidier: Setting min or max value updates slider pos Merge some math lib optimizations from a Pull Request
2 Years Ago
Restored WallpaperPlanner OnFrame null checks removed in 103779
2 Years Ago
Attempt at routing rad amounts through item containers
2 Years Ago
merge from wallpaper
2 Years Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
2 Years Ago
Added LODs for jungle ruin walls (just a couple remaining to do)
2 Years Ago
merge from main
2 Years Ago
Re-enable layout masks
2 Years Ago
Allow SkinViewer to work without an ItemDef if we specified a prefab resource path This allows item-less store items to work (underwears or dances for example)
2 Years Ago
Sunburn swimsuit framing
2 Years Ago
merge from main
2 Years Ago
merge from world_update_2
2 Years Ago
Rowboat.Population avoids "Decor" topology
2 Years Ago
subtracting 103750 getignore_optimisations
2 Years Ago
Sunburn underwear
2 Years Ago
separated client/server compile fix for DPV
2 Years Ago
merge DPV fixes
2 Years Ago
DPV requires fuels storage to be empty before you can pick it up - server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
2 Years Ago
Added RadialBlur to AlwaysIncludedShaders