141,813 Commits over 4,505 Days - 1.31cph!

2 Years Ago
Updated Wallpaper World Model to Fix LOD UV errors
2 Years Ago
Updated viewmodel rig mesh with Alfies UV update
2 Years Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
2 Years Ago
Updated hex-a-gone tile LODs
2 Years Ago
Added final tile art for Twitch HexA Gone (models + materials).
2 Years Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
2 Years Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
2 Years Ago
Fix compile errors caused by serialized fiels in server only parts of the code
2 Years Ago
Fix editor only code causing compile issues
2 Years Ago
frontier gate and wall meshes
2 Years Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
2 Years Ago
updated swamps and bandit town swamp topology
2 Years Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
2 Years Ago
Renable layout masks
2 Years Ago
Fix outstanding bugs on DLC views
2 Years Ago
Fix soundtrack bug
2 Years Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
2 Years Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
2 Years Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
2 Years Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
2 Years Ago
Animated variants
2 Years Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
2 Years Ago
CraggyIsland TopologyMap fixes
2 Years Ago
Wallpaper page
2 Years Ago
Fix editor only code being used outside of editor directives
2 Years Ago
merge from main
2 Years Ago
post-merge waterinfo query fix
2 Years Ago
Add more weapons to editor combat loadout
2 Years Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
2 Years Ago
merge DPV->world_update_2
2 Years Ago
Undo meta guid changes on wallpaper textures from previous merges
2 Years Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
2 Years Ago
Merge from elevator_parenting (includes tunnel network layer visibility system)
2 Years Ago
Post merge formatting fixes
2 Years Ago
Network++ Save++
2 Years Ago
2 Years Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)
2 Years Ago
merge FrontierHazmat->world_update_2
2 Years Ago
Update: pool.print_memory now allows to filter by T, case sensitie Will be useful in narrowing down leaks in a more precise fashion Tests: Ran the command with/without filter args
2 Years Ago
merge from arabic
2 Years Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
2 Years Ago
merge from store-ui-dlc-pages
2 Years Ago
Main Camera post merge prefab fix
2 Years Ago
WaterLevel post merge compile fix
2 Years Ago
Merge from main (this will likely need some post-merge fixes)
2 Years Ago
merge from wallpaper
2 Years Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
2 Years Ago
Fix LOD errors
2 Years Ago
merge main->FrontierHazmat
2 Years Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning