194,224 Commits over 4,079 Days - 1.98cph!

2 Months Ago
Prevent bee damage (no matter what damage type it is) from bleeding
2 Months Ago
Further environment volume optimizations
2 Months Ago
Update: add an extra profiling scope Tests: ran the perf test
2 Months Ago
override controller updates
2 Months Ago
Fsm end transitions now make entity skip to the front of the queue, to prevent situations where they are done with the current state and stay idle waiting to be ticked For example if the server is struggling, a wolf may stay still for 1s after playing the hurt anim, this fixes that This doesn't mean the AIs will cost more performance, it means that when if we can only tick 10 out of 100 wolves this frame (budget), we'll prioritize ticking the ones that have nothing to do
2 Months Ago
Better profiling of the fsm GetAncestry method (separate recursive calls to not mess up the time measuring)
2 Months Ago
merge from high_walls_skins
2 Months Ago
Animals that just got hit won't delay their next AI tick, effectively skipping to the front of the budgeted queue for the next frame Helps prevent animals play hit reactions a long time after being hit when the server is struggling
2 Months Ago
Merge: from texttable_allocs - Fixing allocs in Server::playerlistpos Tests: ran unit tests and stewed on Aux2 for a week
2 Months Ago
Merge: from main Tests: ran unit tests for Rust.Global due to conflicts in the asmdef
2 Months Ago
merge from main, will rebuild mannifest
2 Months Ago
Fixed adobe gate lock and controller positioning
2 Months Ago
Branching from previous twitch render branch commit (115881) and cherry picking main skin commits 115880 and 116543 so Jen can render skins while issue is investigated. (latest merge from main with spacially aware environment volumes broke rendering)
2 Months Ago
Desal Tank material and position update
2 Months Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
2 Months Ago
Compute foliage cell population on a 3x3 grid of 8x8 cells in a sequence of computes and AsyncGPUReadbacks to cache population counts in chunks as camera moves.
2 Months Ago
merge from properbeejail
2 Months Ago
merge from remove_old_chicken
2 Months Ago
merge from Item_Descriptions_update
2 Months Ago
merge from easter2025
2 Months Ago
Set correct source item for orchid, rose and sunflower entities so they show the correct icons.
2 Months Ago
Chicken food consumable information UI NRE fix
2 Months Ago
Merge from jungle_update
2 Months Ago
2 Months Ago
Scenes + prefabs + assets backup
2 Months Ago
Fix merge issues, increase cell compute radius, add clear buffer step to run separately
2 Months Ago
sar/lr300/ak47u updated backpack offsets
2 Months Ago
Merge from media_projects
2 Months Ago
Parent merge
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Player seed updates
2 Months Ago
wip mesh decal support
2 Months Ago
Only bother increasing nucleus stats if its not grade 1
2 Months Ago
Max XP is now whatever grade 1 starts at
2 Months Ago
Align under over 25 degrees and over 16 degrees
2 Months Ago
Fixed incorrect perfect growth rate calculation
2 Months Ago
▍▊▋▄█▊ ▊▍█▄ █▇▊▉▌▅
2 Months Ago
█▇▄▌ ▍▋▆█▆▊▋▊
2 Months Ago
Clean: general cleanup - Removed dead code - removed some TODOs that no longer apply - more ReadOnly cases alongside NativeArray usage instead of spans Tests: unit tests
2 Months Ago
Merge from jungle_update
2 Months Ago
Compile fix
2 Months Ago
Update: expand PerfSerialWaterFactor & PerfBatchWaterFactors with different pop counts Covers various scenarios, from staging at 50pop to 10k for stress test. Also shows that we retain the 4x+ speedup across populations. Tests: ran perf tests
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from Snakes
2 Months Ago
Todo
2 Months Ago
Clean: last ReadOnly added Tests: unit tests
2 Months Ago
Clean: the ReadOnly crusade is almost over Tests: unit tests
2 Months Ago
Codegen
2 Months Ago
manifest