124,946 Commits over 4,171 Days - 1.25cph!

8 Months Ago
Ensured idle animation mask includes all hand movements
8 Months Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
8 Months Ago
adobe wall texture fixes
8 Months Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
8 Months Ago
Reduce horse skidding sound volume
8 Months Ago
Armor slots UI/interaction
8 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
8 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
8 Months Ago
adjusted horse physics mat
8 Months Ago
horse skidding behaviour fixes and improvements
8 Months Ago
Merge from siegefx
8 Months Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
8 Months Ago
Final prefab & related files.
8 Months Ago
Added jungle ClimateParameters
8 Months Ago
exported vm minicrossbow idle strings drawn back anim
8 Months Ago
Added jungle biome to terrain backend and shaders
8 Months Ago
Turn on and off bow string layer weight when reloading, as reload animations handle the bow draw states instead
8 Months Ago
Fix dodgy masks on idle state
8 Months Ago
- Setup mask on string layer states - Adjust some rotation angles
8 Months Ago
Manifest
8 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
8 Months Ago
added updated AO. Adjusted materials and removed disable shadow component from prefabs
8 Months Ago
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8 Months Ago
Fixed terrain around train tunnel above / below ground connection
8 Months Ago
Skin Pass for knight armour set
8 Months Ago
Merge from main
8 Months Ago
Fixed preset order of values for water.reflections and graphics.shaderlod
8 Months Ago
Fixed mipmap tooltip.
8 Months Ago
Fix skin weights
8 Months Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
8 Months Ago
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8 Months Ago
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8 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
8 Months Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
8 Months Ago
LegsAnimator culling changes to support lods
8 Months Ago
Merge from main
8 Months Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
8 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
8 Months Ago
Merge from main
8 Months Ago
Merge from cmBrainEnabled
8 Months Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
8 Months Ago
Merge from main
8 Months Ago
Merge from demo_shot_improvements
8 Months Ago
Fixed loop option not being respected if it was enabled while switching between shots
8 Months Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
8 Months Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
8 Months Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
8 Months Ago
merge from primitive_gm -> primitive
8 Months Ago
merge from primitive_gm -> primitive
8 Months Ago
Search for shaders in BSP if none were found in MOD Fixed logic_collision_pair not calling base UpdateOnRemove (and a few other entities as well) Added "shaders/*.vcs" to BSP whitelist Empty Entity.Constraints table on constraint removal Fixes for `tanktrain_ai` * Fixed sound playback and updated default sounds to existing files * Added "Chase Target" key value * Added missing input to the FGD * Fixed movement * !player target will update to the closest player before every move * Change update rate while moving to 0.1s (from 0.5)