140,855 Commits over 4,505 Days - 1.30cph!

10 Months Ago
blueprints facing proper direction
10 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
10 Months Ago
building planner viewmodel remake wip textures
10 Months Ago
merge from deep_sea
10 Months Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
10 Months Ago
merge from naval_update
10 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
10 Months Ago
Fixed -tools spamming about "Too many popups!" when its not so * It was complaining about total number of popups, not number of popups being rendered like originally intended. Apparently been this way since before 2014. Fixed spritecard orientation 3 not rendering at all Unify how entities are removed Apply proposed fix for CModelLoader::Studio_ReloadModels garrysmod-issues/issues/6467 Fixed crashes to do with IK certain models Fixed an infinite loop on map unload
10 Months Ago
M92 - Texture updates
10 Months Ago
Hide chat log for autoswitching if the channel didn't change
10 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
10 Months Ago
scientist_boat_ai_improvements_3 -> naval_update
10 Months Ago
10 Months Ago
scientist_boat_ai_improvements -> naval_update
10 Months Ago
- Better AI attacking turret distance checks - Better turret DOT checks
10 Months Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
10 Months Ago
Fixes
10 Months Ago
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
10 Months Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
10 Months Ago
Fixed fireball yellowification.
10 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
10 Months Ago
Fixed floating city losing their global networkness on save restore
10 Months Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
10 Months Ago
merge from naval_update
10 Months Ago
fixed worldmodel outline not showing
10 Months Ago
merge from main -> puzzle_reset_changes
10 Months Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
10 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
10 Months Ago
front 50cal view model camera animations - block out
10 Months Ago
lowered research costs to be in line with new workbench values
10 Months Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic
10 Months Ago
Fix client boat building blocks after paste
10 Months Ago
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
10 Months Ago
Minor mat tweaks for lighting behaviour. LOD1 popping improvements.
10 Months Ago
merge from main
10 Months Ago
Reworked the supply drop to fix the visual regression.
10 Months Ago
Add proper null check when dismounting weapon seats
10 Months Ago
Merge from parent
10 Months Ago
Compile fix
10 Months Ago
merge from boat_building
10 Months Ago
Updating rf transmitter deploy animation
10 Months Ago
Predict reload syncvar
10 Months Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
10 Months Ago
- Apply head animations to be in reference to the starting head position/rotation
10 Months Ago
blowpipe animation updates
10 Months Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
10 Months Ago
Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.
10 Months Ago
Merge from horse_medsyringe_healing
10 Months Ago
Fix mission event for healing using wrong prefab ID
10 Months Ago
mini fridge corpse mesh