140,985 Commits over 4,505 Days - 1.30cph!

11 Months Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
11 Months Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
11 Months Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
11 Months Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
11 Months Ago
PT boat turret update
11 Months Ago
Better soft mask canvas caching
11 Months Ago
Set boat scientist mission hunt objective to only progress if the objective has started
11 Months Ago
More work arounds for dodgy clipping checks on the pt boat
11 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
11 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
11 Months Ago
Fix potential index out of range exception when displaying mission rewards during conversation
11 Months Ago
disabled relief mapping on fish piles material
11 Months Ago
fixed zfight on boat low wall posts when adjacent
11 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
11 Months Ago
Fix mission item pickup being setup wrong on small oil rig
11 Months Ago
RPG7 - updated viewmodel, WIP textures
11 Months Ago
Merge from naval_missions
11 Months Ago
Merge from /indirect_instancing/layers
11 Months Ago
push up 2nd half of the asset
11 Months Ago
Push up new meshing asset with source
11 Months Ago
Remove spam logs
11 Months Ago
Tac Gloves texture update
11 Months Ago
Remove old meshing asset
11 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
11 Months Ago
Remove socket free
11 Months Ago
hull_square sockets
11 Months Ago
aniamtion controller created for boat small engine
11 Months Ago
Anchor sockets wip
11 Months Ago
Updating small ramp skinning
11 Months Ago
AI Debug Disable (Gunning for Ians Job Patch)
11 Months Ago
Merge from gpu_frametime_logging
11 Months Ago
Merge from shader_cascades_light_leak_fix
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Adding 50 cal rear single rig
11 Months Ago
created boat small ramp anim controller
11 Months Ago
Material Fix front turret
11 Months Ago
Merge from boat_building
11 Months Ago
Codegen
11 Months Ago
Beachside fixes.
11 Months Ago
Spawning new player_model prefab with baker component for NPC's
11 Months Ago
floating city 2 HLOD rebake, s2p
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
merge from baseplayer_vis_nre
11 Months Ago
Spawn improvements.
11 Months Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP
11 Months Ago
Try again because I didn't realize we check both worldBounds (hardcoded physx area) and TerrainMeta.Margin (TerrainSize * 3) inside ValidBounds, so need to account for both of those
11 Months Ago
Fixed all kinds of problems with the mesh variant of the tropical terrain material.
11 Months Ago
Fixed free hand sprays sometimes blocking hammer interaction when sprayed on a building block, this could always happen but it's worse now that the spray position is more accurate
11 Months Ago
Merge from spray_fixes_oct_2025