162,361 Commits over 4,597 Days - 1.47cph!

1 Year Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
1 Year Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
1 Year Ago
Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Fixed multibone static props flashing across the map randomly Limit physics rescaling to prop_physics and sent_anim Fixed `props_phx\trains\tracks\track_switch2.mdl` (Community Contrib)
1 Year Ago
Fixed multibone static props flashing across the map randomly Limit physics rescaling to prop_physics and sent_anim Fixed `props_phx\trains\tracks\track_switch2.mdl` (Community Contrib)
1 Year Ago
Console null check, removed unused vars
1 Year Ago
Developer tools tab init fix Console UI NRE fix
1 Year Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling
1 Year Ago
merge from unity_6.0.58 -> hackweek_pool_refill/unity_6
1 Year Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
1 Year Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
1 Year Ago
Pressing tab with F1 menu open cycle through all the tabs
1 Year Ago
Added HasConsoleInput()
1 Year Ago
Deer skull mask repose
1 Year Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
1 Year Ago
Clean: get rid of debug logs Tests: none, trivial change
1 Year Ago
npc_missiledefense model + code adjustments * works better now Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
1 Year Ago
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
1 Year Ago
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree
1 Year Ago
Update: remember selecter row index between dissasm states Tests: viewed BasePlayer::BoxTest
1 Year Ago
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
1 Year Ago
Ensure input is displayed brighter than logs
1 Year Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
1 Year Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
1 Year Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
1 Year Ago
simple modders red puzzle prefab
1 Year Ago
Final cliff placement.
1 Year Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
1 Year Ago
Floating cities scene2prefab
1 Year Ago
merge from vehicle_large
1 Year Ago
merge from boat_building
1 Year Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
1 Year Ago
compile fixes
1 Year Ago
breaking BaseSculpture down into multiple files, getting unmanageable
1 Year Ago
Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
1 Year Ago
merge from pointgrid_to_sdf
1 Year Ago
small cleanup
1 Year Ago
Slightly broken attempt at parallelizing ball collisions
1 Year Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
1 Year Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
1 Year Ago
1 Year Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
1 Year Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
1 Year Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
1 Year Ago
1 Year Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
1 Year Ago
merge from boat_building
1 Year Ago
merge from vehicle_large
1 Year Ago
Steering wheel deployment volume improvements
1 Year Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
1 Year Ago
manifest