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138,767 Commits over 4,352 Days - 1.33cph!

2 Months Ago
toggled rotate on deploy and after deploy on frames
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
2 Months Ago
Merge from floating_cities
2 Months Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
2 Months Ago
Merge from boatplanner_worldmodel
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Merge from naval_update
2 Months Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
2 Months Ago
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2 Months Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
2 Months Ago
Merge from main
2 Months Ago
Merge from Reserialize_Prefabs_2
2 Months Ago
Restore module_1200x1800_2way
2 Months Ago
removed large and huge signs from easel capability
2 Months Ago
Fix window not keeping damage when picked up
2 Months Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
2 Months Ago
Movable colliders on reactive target are now parented to regular colliders
2 Months Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
2 Months Ago
Add cannon reload animations to the shared content bundle.
2 Months Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
2 Months Ago
artist canvas names to put size at the end
2 Months Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
2 Months Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
2 Months Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
2 Months Ago
merge from manifestwarnings_fixes
2 Months Ago
Gated the null or empty skinnable groups error to workshop skinnables only
2 Months Ago
fix paintable reactive target collider issue
2 Months Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
2 Months Ago
named paintable material on reactive target
2 Months Ago
Assigned missing audio mixer to some prefabs
2 Months Ago
Fixed copy paste file importer not setting the FilenameStringId
2 Months Ago
add tint from vcolor mode to FXVille Blood World Lighting
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
2 Months Ago
fix large lightup frame not having interact menu with hammer
2 Months Ago
Ornate frame character limit, fix large frame text behind mesh
2 Months Ago
Switched wanted posters canvas texts to 3D texts
2 Months Ago
removed shadow proxy's capsule colllider on oil rig leg
2 Months Ago
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
2 Months Ago
merge from artist_pack_dlc
2 Months Ago
Paintable Reactive Target - Updated shaders again, still no paint showing
2 Months Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
2 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for an edge case of moving players during load of a save Tests: ran unit tests
2 Months Ago
Bugfix: OcclusionGroup - account for server loading a save potentially recalculating network group - added a unit test to stress this scenario Seems like a weird edge case, but it means we gotta work around it Tests: ran unit tests
2 Months Ago
paintable reactive target health and protection fix, now matches existing reactive target
2 Months Ago
Paintball FX files Work scene backup