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138,127 Commits over 4,505 Days - 1.28cph!

50 Days Ago
SatellitePendingCrashSite prefab fixes
50 Days Ago
Fix compile error after merge
50 Days Ago
vending_stats_crash_fix -> main
50 Days Ago
vending_stats_page_fix -> main
50 Days Ago
merge from main -> fix_server_browser_compression/http_client
50 Days Ago
- Remove some test code in for disk - Add using statements
50 Days Ago
Fix foliage rendering with camera motion blur
50 Days Ago
apartment complex HLOD and S2P some material saves
50 Days Ago
Metas doing my head in
50 Days Ago
placed new decals in core and wing of apartment building
50 Days Ago
monument blockers -- vent: added second material, added & set up collapse entity, re-exported and renamed all the model parts
50 Days Ago
Fix the vending stats page from crashing in certain cases. Stats code was double freeing pooled data
50 Days Ago
Fixed discord signout button showing under the social menu
50 Days Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
50 Days Ago
main -> game_room_dlc
50 Days Ago
set of projected decals graffiti for the apartment complex interior areas
50 Days Ago
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
50 Days Ago
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
50 Days Ago
Stop duplicate stats pages opening on top of each other
50 Days Ago
Compile fix
50 Days Ago
convar_odd_lookup_behaviour -> main
50 Days Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
50 Days Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
50 Days Ago
Update: GetWaterFactors - fetch parent entity only once - updated perf test to have 5% to spawn parented player Tests: ran unit tests
50 Days Ago
merge from main again?
50 Days Ago
cleanup
50 Days Ago
merge from main
50 Days Ago
Added Exp2 method to RustRenderPipelineSettings and added the compute shaders needed for auto exposure to the pipeline settings and resource data context
50 Days Ago
micro-optims for triangle processing jobs
50 Days Ago
Optim: GetWaterFactors - add overload that can use cached mountables states for active players - amended perf tests to spawn players with 5% chance to be mounted 400 batched queries: 0.6ms -> 0.55ms (serial are 2.32ms) Tests: ran unit tests
50 Days Ago
merge from main
50 Days Ago
update from main
50 Days Ago
Updating poker bandana to V4 skeleton
50 Days Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
50 Days Ago
Major refactor/cleanup wip
50 Days Ago
Optim: ServerCachePlayerInfo - move isMounted and mountables caching to point of modification instead of every frame Tests: built a boat on craggy and steered the wheel
50 Days Ago
Update: ServerCachePlayerInfo - cache isMounted, mountable for player Tests: built a bouat on Craggy and used the steering wheel
50 Days Ago
Merge from main
50 Days Ago
merge from main
50 Days Ago
Merge from main
50 Days Ago
merge from attachment_charms
50 Days Ago
merge from induslight_boat_fix
50 Days Ago
merge from heater_fix
50 Days Ago
Fixed heater heat shimmers showing up when off
50 Days Ago
Fixed heater lights not fading in when powered the first time
50 Days Ago
merge from main
50 Days Ago
Fixed industrial lights not lighting the vehicle large layer (player boats)
50 Days Ago
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms
50 Days Ago
merge from main
50 Days Ago
merge from new_navmesh_fixes