reporust_rebootcancel

138,128 Commits over 4,505 Days - 1.28cph!

50 Days Ago
Some more mild sub system editor speed ups
50 Days Ago
Bring in both arms on the attack state
50 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
50 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
50 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
50 Days Ago
Merge from parent
50 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
50 Days Ago
Merge from main
50 Days Ago
Merge from phone_handle_fix
50 Days Ago
Fixed phonebooth handset position as well
50 Days Ago
Add PNG sequence/MP4/Prores demo exporter
50 Days Ago
Add linear/cubic spline camera math utils/jobs
50 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
50 Days Ago
Add demo controls UI
50 Days Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
50 Days Ago
merge from prototype -> apartment_complex_monument
50 Days Ago
fix AnimalFur shader missing g-buffer stencil write
50 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
50 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
50 Days Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
50 Days Ago
merge from fix_deepsea_teleport_consistent -> main
50 Days Ago
small backpack prefab and material setup
50 Days Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
50 Days Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
50 Days Ago
Update phrases
50 Days Ago
Change phrase name for apartment breaking in
50 Days Ago
FlexElements allow negative gaps
50 Days Ago
Monument info popup baseline
50 Days Ago
Set display floor number for basement elevator
50 Days Ago
Set floor display numbers in the apartment elevator shaft
50 Days Ago
Add support for elevators to override the display value for their floor number - still uses indexes to navigate floors but will show "Floor 3" or "Penthouse"
50 Days Ago
Ridable horse prefab
50 Days Ago
Add icons for elevator floors
50 Days Ago
FPV Goggles - More attempts at getting it to show up (not working) (this is a continuation of the hackweek project)
50 Days Ago
update apartment_complex_monument/prototype
50 Days Ago
Update test lists
50 Days Ago
merge from prototype -> apartment_complex_monument
50 Days Ago
merge from main -> apartment_complex_monument
50 Days Ago
merge from lockpick -> apartment_complex_monument/prototype
50 Days Ago
merge from cannon_mortar_subsystems
50 Days Ago
Add Play() to child animators, fix mortar desync from spamming, fix animation handle copies never being disposed
50 Days Ago
Glowing wallpapers - texture updates
50 Days Ago
Lighting prefab
50 Days Ago
merge from fix_server_browser_compression/http_clien -> main
50 Days Ago
Rename StagedResourceEntityInfo component to StagedDestructionEntityInfo Change serialized collision mesh references on StagedResourceEntity and StagedDestructionEntityInfo stages to arrays so we can swap out multiple colliders between stages Update all existing resource entities so collision meshes are held in the new arrays instead Update collapse blocker to correctly swap out its colliders at each stage
50 Days Ago
Update(tests): amend BatchWaterLevels and SerialWaterLevels to support variety of query counts Existing 10k test is a bit unrealistic (even if shows nice improvement) Tests: ran perf tests
50 Days Ago
Loot ground scatter now has additional checks
50 Days Ago
Added reverb zones to complex_b and damaged_wing
50 Days Ago
FPV Goggles - Initial prefab setup, added placeholder model, ran manifest, added localization, mesh not visible on player yet
50 Days Ago
Switch BannedServers over to the shared HttpClient too (even though it's not frequently called)