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127,974 Commits over 4,109 Days - 1.30cph!

60 Days Ago
Targeting attachment icon Fixed not being able to dismiss pings that are too far away
60 Days Ago
Settings page query url implementation + some search fixes
60 Days Ago
SyncVars -> main
60 Days Ago
Remove testing sync
60 Days Ago
Issue a warning if sync vars are an unsupported type
60 Days Ago
60 Days Ago
catapult bee bomb sounds
60 Days Ago
syncvars -> main
60 Days Ago
Main menu navigate convar
60 Days Ago
Remove unused train sync stuff
60 Days Ago
main -> syncvars
2 Months Ago
Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
2 Months Ago
merge from main/new_silencer_sounds
2 Months Ago
crafted silencer attack layer and break sounds
2 Months Ago
Fixed settings menu toggles initialization
2 Months Ago
merge from blue_industrial_light - ingame store page and steam item file with new media and description including blue light to pack
2 Months Ago
fixed grammer on industrial light store prefab and built phrases
2 Months Ago
merge from main
2 Months Ago
Pressing enter while searching in the settings menu now cycles through all the matches
2 Months Ago
Flash setup
2 Months Ago
Hemp material tweaks
2 Months Ago
Wild hemp variant that should be more visible in the jungle
2 Months Ago
- Lock execution behind `commandblock.commands_enabled` convar, default to off - Show toast to player opening the menu while disabled to let them know - Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
2 Months Ago
Don't highlight text inside rich tags
2 Months Ago
Added a setting to TMP_InputField to prevent losing focus when pressing submit
2 Months Ago
Beach Chairs Prefabs, models, textures, preliminary LODS
2 Months Ago
Fixed OneActiveSibling component yelling when entering playmode with a prefab opened
2 Months Ago
Fixed overlap issues when highlighting a string
2 Months Ago
re-exported all food containers and ammo containers to now have lods and proper materials optimised lods to use mesh lods
2 Months Ago
Settings search now highlight matching letters/words Added HighlightText in RustText, can be useful in other screens
2 Months Ago
fix submarine underwater fog (WaterWindow)
2 Months Ago
removed unused asbestos tile albedo and materials
2 Months Ago
Merge from macos_env_volume_issues
2 Months Ago
Removed commented out code
2 Months Ago
Removed code that prevents environment volume positions being calculated properly on Metal
2 Months Ago
Fix incorrect initial steering offset
2 Months Ago
syncvars -> aux3
2 Months Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
2 Months Ago
merge from wallpaper/floor
2 Months Ago
Fixed legacy wood roof wallpaper not showing up for all variants
2 Months Ago
Generic search bar Added a cancel button to clear the current search
2 Months Ago
Open/close sail radial menu options
2 Months Ago
Sails default to closed. Show (very) placeholder open or closed sail visuals depending on Flag_Extended status
2 Months Ago
absestos tile c and d icons
2 Months Ago
rendered out latest flooring icons
2 Months Ago
Add Flag_Extended to sails, true when sail is open. Calculate max thrust dynamically based on number of currently open sails. Apply "gasPedal" automatically when at least one sail is open so that the boat moves forwards without player input.
2 Months Ago
Abyss Containers - Added seaweed to vertical variant ♥
2 Months Ago
merge from wallpaper/floor
2 Months Ago
Updated the environment volume compute buffer to use float4s instead of float3s to avoid possible stride errors on Metal