124,949 Commits over 4,171 Days - 1.25cph!

9 Days Ago
merge from ceilinglight_fix
9 Days Ago
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9 Days Ago
Tweaked the ceiling light joint and rb, takes less time to stop swinging
9 Days Ago
Make sure to reset ceiling light joints after a entering network range
9 Days Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
9 Days Ago
added inspector buttons
10 Days Ago
Phrase contexts
10 Days Ago
Phrase update
10 Days Ago
merge from mil_tunnel_terrain_ignore_fix3
10 Days Ago
merge from decor_lighting_dlc/storepage
10 Days Ago
Added wall cabinet to the storage category Updated pack description
10 Days Ago
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10 Days Ago
Updated store assets
10 Days Ago
Fix any extra issues with auth (should've been using CanBuild)
10 Days Ago
merge from gutting_stacksize_fix
10 Days Ago
merge from tool_storage_phrase
10 Days Ago
merge from spas12_vm_ironsights
10 Days Ago
merge from homing_gesture_fix
10 Days Ago
merge from Ak_Missing_dryfire_sounds
10 Days Ago
merge from store_double_fix
10 Days Ago
merge from decor_lighting_dlc/fluorescentlight_skin
10 Days Ago
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
10 Days Ago
merge from main
10 Days Ago
Merge from foliage_displacement_improvements
10 Days Ago
Merge from main
10 Days Ago
Adjust circle displacement output to make displacement animation less linear
10 Days Ago
try/catch our save method
10 Days Ago
label_fix_2 -> main
10 Days Ago
label_fix_2 -> main
10 Days Ago
remove redudant isclient
10 Days Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
10 Days Ago
label_fix_2 -> main
10 Days Ago
Ensure labels work for offline members as well (of course they should)
10 Days Ago
Switch the deep sea island test prefab to only network to deep sea
10 Days Ago
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
10 Days Ago
label_fix_2 -> main
10 Days Ago
Ensure team member name is valid before trying to load it
10 Days Ago
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
10 Days Ago
merge from decor_lighting_dlc/storepage
10 Days Ago
Cherrypick 129636, went to the wrong branch
10 Days Ago
Minor cleanup 64bit compile fixes Prevent misleading "X used to create wrong class type" warning Happened at edict limit when spawning gibs Give prop_active_gib* descriptions and more sane values * 100 active gibs should be plenty (was 999999) Fixed server crashes when trying to spawn gibs at edict limit Try to prevent HL1 gibs from falling out of the world Try to add a better crash message when getting vertex size 0 Remove temp changes from sv_ents_write
10 Days Ago
update deep_sea/networking
10 Days Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
10 Days Ago
Enabled GPU instancing on a bunch of materials
10 Days Ago
merge from decor_lighting_dlc
10 Days Ago
better fluorescent light icons
10 Days Ago
exhibit decor wallpapers setup, icons etc
10 Days Ago
merge from fix_metalplate_icon --> main
10 Days Ago
Enable read/write for metal plate torso model