124,946 Commits over 4,171 Days - 1.25cph!

5 Days Ago
Updaing the ambient probe for the scene view and preview windows when the game view isn't present
5 Days Ago
Fix missing terrain on tutorial island by reverting the material to be non-instanced.
5 Days Ago
Replaced proxy dock street lighting with dock lights.
5 Days Ago
rhib crane collision
5 Days Ago
Can no longer loot the input side of dropboxes from the other side
5 Days Ago
Sculpts
5 Days Ago
merge from main
5 Days Ago
relax wall cabinet placement, able to place 2 side by side with ease in a 1x1
5 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for slow metabolism and slow hostile timer accumulation on drawn weapon Tests: compared healing rates of large medkit between UsePlayerUpdateJobs 0 and 2
5 Days Ago
Merge: from main
5 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - fix metabolism being slow - Fixed by using correct delta times - use tick time length instead of deltaTime (as we accumulate deltaTime until we have a whole tick's worth, then step tick's duration) - Also fixed marking player hostile if weapon drawn for long enough - same fix as above Noticed same issue with another bit of code, but this one's wrong in vanilla flow as well - so leaving it as is till later. Tests: compared rate of healing with log.level Combat 2 after using large medkit on UsePlayerUpdateJobs 0 and 2
5 Days Ago
Fix Invisible fire around Bradley APC debris, also fixes related entities.
5 Days Ago
added missing rhib buttons
5 Days Ago
Add mannequin image to general store and page
5 Days Ago
Added dials to control panel on rhib crane
5 Days Ago
rhib crane lods and prefab
5 Days Ago
moved volumes in a little on wall mountable spotlight so it deploys to all building tiers
5 Days Ago
Merge from parent
5 Days Ago
Hazmat suit despawn rarity set
5 Days Ago
Fixed an issue where the Night parameters for light intensity, ambient multiplier, and reflection multiplier were all being forced to 0 via script
5 Days Ago
Scene cleanup / medical barge prefab
6 Days Ago
Revert change to calculating distance on MissionPoint
6 Days Ago
Floating city / LOD progress for some imrpovised walkway meshes / bridge variant for medical barge / medical tent decal
6 Days Ago
Add method to calculate remaining path length
6 Days Ago
Revert bad file change from merge
6 Days Ago
tweaked lod distances on clothing mannequin to cull sooner
6 Days Ago
corrected artifical water sources not populating the artificalWater field in WaterInfo in all test cases, buoyancy flow force ignores artifical water sources
6 Days Ago
Merge from mission_create_streamlining
6 Days Ago
- Various small misc changes to working with missions in editor - Fixes for Activate Sensor mission - Adds ShowIf attribute to contextually hide fields in the inspector
6 Days Ago
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6 Days Ago
merge from decor_lighting_dlc
6 Days Ago
Clean: extra "can kick" annotation Tests: none, trivial change
6 Days Ago
Clean: fix formatting in BasePlayerr-Server.cs after merges Tests: none, trivial change
6 Days Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
6 Days Ago
fluorescent wall light no longer a skin of the ceiling light
6 Days Ago
re-exporting 3p boomerang anim to fix shoulder issue
6 Days Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
6 Days Ago
Pickup toast message keys now correctly display when using DebugLanguage 1
6 Days Ago
merge from dunes_barricade_fix2
6 Days Ago
merge from scrap_heli_gibs_fix_2
6 Days Ago
Fixed despawn rates for: M15 Pilot suit Abyss hazmat
6 Days Ago
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Rin
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
Patrol helicopter gibs
6 Days Ago
Fix scrap hei gibs read/write after they were reverted by a previous change