124,949 Commits over 4,171 Days - 1.25cph!

7 Days Ago
merge from main
7 Days Ago
Patrol helicopter gibs
7 Days Ago
Fix scrap hei gibs read/write after they were reverted by a previous change
7 Days Ago
Apply 129057 on new branch
7 Days Ago
▋▋▄▉▍▍▅ ▄▆▅▆ ▄▄▆█ ▄▄▆▋ ▉▌▊▆▆ ▊▅▋ ██▇▄█▄▄
7 Days Ago
merge from decor_lighting_dlc
8 Days Ago
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
8 Days Ago
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
8 Days Ago
merge from deep_sea/islands
8 Days Ago
Code cleanup
8 Days Ago
Scene backup. Editor script fix.
8 Days Ago
Set ghost ship as deep sea global networked
8 Days Ago
merge from naval_update/deep_sea
9 Days Ago
▆▉▉▍▊ ▊▍█▊ ▉▄▌▅▌▍▍▅▇▉▅_▌▊▊▉▆▆▄▉_▄▅▇
9 Days Ago
▊▆▌▋▅ ▋█▍▉▅ ▇▄█ ▇▆▇▋▋▉▋▋▇▉ ▅▅ ▉▅▍▋ ▇▄▇▉▌▆▅ (▇▇ █▇█▋▊ ▌▇▊ ▇▆▄▇▉▇ ▆▇▄)
9 Days Ago
▆█▍█▅ ▆▉▍▄ ▋▉█▊▍▆▌▇▇▍▄▄_█▅▅▆▋▍▉_▆▆▊
9 Days Ago
▋▅▆▆ ▊█▄█▍.█▌▋▄▇▉▆▌▊▍▊▍ ▆▍▌▅▄▅▍ ▍█▆▌▄▇ ▍▆▍▄
9 Days Ago
beanbag chair destroy sound + sound tweaks table lamp deploy deploy sound tweak for a few other lights
9 Days Ago
Merge from baseplayer_serverupdateparallel - Optim: reduce GC allocs by 60% when creating tasks for UsePlayerUpdateJobs 2 - Optim: skip occlusion queries for pairs of same players (affects all modes) Tests: 2p tests on Craggy + 2k procgen with UsePlayerUpdateJobs 0/1/2 (covered spawning, sleeping, killing and occlusion kicking in)
9 Days Ago
Merge: from main
9 Days Ago
Optim: skip running server occlusion between a pair of same players Saves us a bunch of extra dictionary entries, running extra occlusion jobs Tests: 2p sessions with UsePlayerUpdateJobs 0/1/2 on Craggy (with reconnects, kills, occlusion culling)
9 Days Ago
Fix bug in new implementation of Parallel.Call that caused the terrain accordion incident
9 Days Ago
Subtract 127690 - get rid of the custom Parallel class
9 Days Ago
Replaced the sphere colliders in the Comfortsource on the bear rug with a single box collider, so you dont lose comfort stood in the middle if the rug is on the ceiling
9 Days Ago
Enable VRAD stats without verbose Correct kill credit for striderbuster strider kills Fixed certain gibs (manhacks, scanners) never fading out Add description to g_ragdoll_maxcount Fixed Strider still shooting you with ignoreplayers/disable AI Enforce a fade time on gibs that never despawn (strider gibs) FIxed Helicopter gibs never despawning * Big ones have 2 minute lifespan * Smaller ones have 1-5 second, as intended by source code
9 Days Ago
Bugfix: UsePlayerUpdateJobs 2 - skip trying to run occlusion checks between 2 same players A little slapdash, but it fixes editor-only CLIENT+SERVER bug of sometimes failing to notify player that they're awake. I'll exclude it from all modes next CL. Tests: loaded into 2k procgen world with UsePlayerUpdateJobs 2 set from the start 3 tmes - all times no weird zombie state
9 Days Ago
Make mixing table overflow items drop from the player's eye level to improve visibility.
9 Days Ago
merge improve_mixingtable_drop_visibility to main
9 Days Ago
Add playermodel LOD override for Mannequin
9 Days Ago
Optim: UsePlayerUpdateJobs 2 - reduce GC allocations around creating tasks Surprisingly, this was a struggle to test. Suspicious about a potential bug in unrelated part of UsePlayerUpdateJobs 1/2. Tests: 2p on Craggy and 2k Procgen map with UsePlayerUpdateJobs 2
9 Days Ago
merge from deep_sea/networking -> deep_sea
9 Days Ago
merge fix_torch_underwater to main
9 Days Ago
Fix being able to swing a torch underwater to keep it lit. Add a transition from attack_lit -> extinguish.
9 Days Ago
PT Updates
9 Days Ago
proxy street lights added to docks, static buoys
9 Days Ago
merge fix_worldsize_skipdomainreload to main
9 Days Ago
Fix skip domain reload breaking world size in procedural maps.
9 Days Ago
Adding FPBuild flags for MacOS build in Jenkinsfile
9 Days Ago
fix_tree_marker_color_ui
9 Days Ago
Fix tree marker color selector
9 Days Ago
▉▄▉▊▊ ▇▅▌▄ ▍▄▉▊▆_▌▌▌█_▅▊_▌▊
9 Days Ago
Update: Unit tests that experiment with reducing allocation overhead of tasks Got the following reductions in the unit test: Garbage size: 1.1KB -> 0.3KB Alloc Calls: 11 -> 5 The remaining ones seem impossible to remove while still using System.Threading.Task. Tests: ran the new unit tests
9 Days Ago
label_fix_2 -> main
9 Days Ago
Compile fix
9 Days Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
9 Days Ago
Ensure for connection is valid before trying to save
9 Days Ago
wrapped baker in our own component and added IPrefabPreProcess validation and component stripping - exposed ValidateColliders in inspector
9 Days Ago
floating walkways set dressing WIP