2,439 Commits over 1,919 Days - 0.05cph!
More "_on.static" prefabs - Torch holder variants, legacy furnace, cauldron and mixing table
Updated campfire_static to use latest campfire lighting and fx.
Added campfire_on.static + latern_on.static - always on prefab variant for map makers/modders.
Handcuffs_cinematic assets backup
Enabled 'allow crouching' for rock paper scissors gesture
Anim source/working file backups
WIP/placeholder rock paper scissors gesture animations - 3p and viewmodel clips.
Includes entry, idle, start and exit placeholder anims.
Cherrypick FirstPerson_Greybox scene from main/viewmodel_camera_anim_v2
Merge from FrontierHazmat_cinematic
Handcuff anims + assets backup
Merge from PrisonerHood_Cinematic
Changed material for cinelight_point_blue - now uses version which can be rendered on cyc walls and backdrops
Fixed 'cinecyc_black' not being hidden with hideobjects command
▆▄▉▉▄▍█▅ + ▌▋▇▍▋▌▊█▉▍ ▄▆▌▋▇▋▊
Added 'light flag' cinematic entities - useful for cutting/blocking light:
• 3 variants; small, medium and large
• Assigned to group 4 (misc) to allow independant hiding
https://files.facepunch.com/paddy/20240524/v0i1IhWD86.mp4
Changes to cinematic entities:
• Cine entities can now be hidden by group - lighting, backdrops, props and misc (Thanks Flavien!)
• Assigned backdrop entities to group 2 - can now be hidden independant of lighting
• Updated help descriptions for cinematic entity convars
https://files.facepunch.com/paddy/20240524/jyHPcEL0id.mp4
VM camera anims for SMG, MP5 and Thompson
VM camera animations for M39, L96 and Bolt Rifle
Re-added dryfire and attack states (for AK vm cam reset)
LR300 vm cam anim tweaks - reduced movement for deploys
Added attack and dry fire states to prevent admire motion carrying over