135,993 Commits over 4,444 Days - 1.28cph!

6 Years Ago
Committing some more prefab auto-updates
6 Years Ago
vm chainsaw - fixed issue with jacket clipping camera
6 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
6 Years Ago
Spice bush and willow bush billboards
6 Years Ago
Shore ice wetness fix
6 Years Ago
merge from lower_face_wearable
6 Years Ago
Shredder colliders
6 Years Ago
Added Harbor phone booths
6 Years Ago
Adjust train engine power and drag
6 Years Ago
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
6 Years Ago
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
6 Years Ago
Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
6 Years Ago
wip scientist memory/senses conversion
6 Years Ago
More physics work
6 Years Ago
Can now deploy and pick up the drone WIP fixing collision and landing logic
6 Years Ago
procedural grouping and tree line widget
6 Years Ago
Merge from main
6 Years Ago
Code gen
6 Years Ago
Fixed issue with standard terrain blend + shoreline wetness.
6 Years Ago
prefabs, setup.
6 Years Ago
paddle material fixes
6 Years Ago
Spice bush billboards
6 Years Ago
Douglas fir billboards
6 Years Ago
Updated dead pine prefabs / removed random rotations on X and Z axis
6 Years Ago
Ice sheet material fixes
6 Years Ago
Pine billboards / New material for pine saplings
6 Years Ago
Merge from growable_rain_merge
6 Years Ago
splited shredder component, added LOD and prefab setup
6 Years Ago
Where we're going, we don't need gravity
6 Years Ago
Don't add throttle forces if train is colliding
6 Years Ago
Trying a new hybrid physical and spline-based train movement system
6 Years Ago
Working on workcart collisions. Some issues, may need a new approach
6 Years Ago
Reworked rain implementation: standalone plants no longer receive any bonus for rain Planter boxes will now fill up with water if it's raining and they are exposed to the rain
6 Years Ago
ingame node layout and grouping
6 Years Ago
New billboards for beech, birch and oak trees
6 Years Ago
wip clothing fixes to tanktop
6 Years Ago
merge from rust_7th_birthday
6 Years Ago
quick refactor, more setup
6 Years Ago
Fixed major gaps in supply drop
6 Years Ago
relaxed rug placement to allow deployment on ceilings again Fixed certain rug stacking exploits
6 Years Ago
Test prefabs, test setup
6 Years Ago
cargo 2 test scene
6 Years Ago
East splat cleanups
6 Years Ago
More collision work
6 Years Ago
Initial work on handling train/rigidbody and particularly train/train collisions
6 Years Ago
Added a small flashing light to deployed telephones while they're ringing
6 Years Ago
Override RealisticMass for all vehicles, making it match the rigidbody mass
6 Years Ago
East coast WIP
6 Years Ago
Clean up and standardise colliders on deployed phone across client and server
6 Years Ago
Allow setting throttle properly while train is still starting up