159,297 Commits over 4,566 Days - 1.45cph!

2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Fixed large stables vendor getting killed on server restart
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Apply distance checks to individual covers instead of cover groups
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from divesite_respawn_fix
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Added sv_max_userinfo_rate This is aimed at preventing malicious clients eating server CPU. It is unlikely server owners would need to touch this cvar, but just in case its there. More strict application of GMODSandbox GDClass in Hammer So `point_spotlight` doesn't have useless keyvalues on it. Added "Last played date" for each server in the server browser
2 Years Ago
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2 Years Ago
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2 Years Ago
Massively increased the resolution on the electric counter UI to ensure the text isnt blurry anymore. https://files.facepunch.com/ianhenderson/1b0411b1/Unity_dKA8DoPGb3.png
2 Years Ago
Cookie mipmap glitch fix
2 Years Ago
new cookie & volumetrics on all projectors fixed consistency between 1p and 3p
2 Years Ago
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2 Years Ago
FIxed divesite buoys from being able to spawn in on top of a player Didn't think this would ever be a problem
2 Years Ago
- Adjusted Bradley spline height. - Check how close before you enter
2 Years Ago
merge from flow_vector_field
2 Years Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
2 Years Ago
Improve cover selection and debug, fix some objects not blocking the trace
2 Years Ago
Added catapult test meshes for Flavien
2 Years Ago
Siege tower constructable tweaks
2 Years Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
2 Years Ago
corrected offset of dpv mounting bounds check
2 Years Ago
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2 Years Ago
Orientation fix on catapult
2 Years Ago
Fixed catapult hierarchy
2 Years Ago
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2 Years Ago
fixed a bunch of holes in water tower LOD1 that provided peaking advantage
2 Years Ago
LS - changed a pallet placement in factory side room
2 Years Ago
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned Applied this new system to the siege tower
2 Years Ago
Friends List and button
2 Years Ago
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2 Years Ago
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2 Years Ago
Backout: bring back all the scenes Without this, editor bootstrap workflow dies. Tests: none, trivial change
2 Years Ago
Better vislog for cover debugging
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from dive_mission_range_increase
2 Years Ago
fixed water on billb test map