201,998 Commits over 4,171 Days - 2.02cph!

8 Years Ago
more
8 Years Ago
more / merged
8 Years Ago
merged to main
8 Years Ago
Fixed mesh decals sometimes losing refl probe Attempt at fixing sporadic glcore errors via force disabled std shader probe blending
8 Years Ago
UnitView.ApplyKit is now ApplyKitColours, private and with no bool for sharedMat or Away. added UnitView.ApplyHomeKit and UnitView.ApplyAwayKit to use instead which call ApplyKitColours
8 Years Ago
arrow gametip fix
8 Years Ago
Progress backup
8 Years Ago
Observable
8 Years Ago
kits
8 Years Ago
New network interpolation and extrapolation
8 Years Ago
stripped kit ids from team, gamehost, setup etc
8 Years Ago
art
8 Years Ago
weapon_smg1 works for NPCs
8 Years Ago
SMG costs reduced Machette is default blueprint, required WB1 removed wood cost from sleeping bag/sheet metal door removed paper, note/building plan requires wood added more loading tips added voice chat tip phrases
8 Years Ago
Dungeon asset files.
8 Years Ago
backup
8 Years Ago
Planters soil is a separate renderer
8 Years Ago
skin approval fixed bullets causing harvest tips to show
8 Years Ago
merge from main
8 Years Ago
Final prefabs
8 Years Ago
updated planters with new models and fixed darkening of the wood
8 Years Ago
merge into main
8 Years Ago
▋▇▍
8 Years Ago
Prefab setup
8 Years Ago
Cleaned up all missing asset references. Some other stuff too
8 Years Ago
Removed stylized nature pack as we were only using a single tiny rock from it. Moved the rock out.
8 Years Ago
Pine trees snow biome variants
8 Years Ago
Testing and fixing
8 Years Ago
8 Years Ago
Cleaning up warnings
8 Years Ago
More cleaning up warnings
8 Years Ago
Merge in project cleanup branch
8 Years Ago
Berry bushes no longer auto-dispense
8 Years Ago
Campfire added as addon to giant hunt
8 Years Ago
Fixed ActiveBehaviourCondition not respecting GoalPlanVariant.IsActive
8 Years Ago
Moving stuff
8 Years Ago
Testing and fixing
8 Years Ago
UNITY_EDITOR flag
8 Years Ago
Add testconstruct back to the default scene list
8 Years Ago
Adjusting the GameModeUniversal prefab to load and unlock correctly when entering/leaving a game
8 Years Ago
Fix units taking corpses that are being cooked and putting them in a stockpile (won't stockpile corpse that is being processed) Removed HasHolder condition from Eat From Cooked Dispenser goal since we want units to eat from a spit
8 Years Ago
Subtracting changes, was on the wrong branch
8 Years Ago
Redid the corpse changes I did on the FillView branch
8 Years Ago
working on new strands and materials/textures
8 Years Ago
WIP career UI
8 Years Ago
GitSync: * string.Comma imporvement * Made NeedsDepthPass work for addons * Added env_fire and npc_fisherman translations for killfeed
8 Years Ago
Let's null Current Goal if its Module fails.
8 Years Ago
ActiveBehaviourCondition doesn't check IsActive on the GPV for Goal and Module
8 Years Ago
don't null Current Goal if we have an active GPV
8 Years Ago
Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection