244,582 Commits over 3,898 Days - 2.61cph!
Merge branch 'master' into sandboxing
Security restrictions seem to be working.
Fixed item option buttons becoming unresponsive when taking lots of damage
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
new explosion / smoke textures
head 2 albedo and normals
Games now load with `GameAPI.dll` and `GameHost.exe` as fully trusted, within a temporary directory created for each game host process instance.
Merging for a test build.
Cleaning up player on clients.
Fixed server errors when old clients join
Maybe fixed Steam not shutting down properly?
added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
Fixed not disposing of cloned mesh in AM skinned state
Networking death, shutting down Raknet.
Reapplied radtown scene changes
Adding solutions for external projects.
[zombies] consolidated walls & barricades
Merge from main (aka scene merge from hell)
Destroy SkinnedMeshCollider mesh properly
[zombies] cancel structure if builder is given new orders
[zombies] cancel behaviour if survivor dies while building/moving to build
[zombies] changed the way built barricades look
climate fixes
clothing cold balance fixes
re-added comfort status panel after merge
[zombies] smoke particles while building
Bunch of metabolism changes
Healing based off calories works differently
Comfort works!
Climates have different temperatures now
Cold damages you & armor protects against cold
Radiation protection works properly once again
More influence map tinkering but kinda broken right now
[zombies] survivors swing hammer while building
try catch CullGrid.Instance.Refresh
Migrate remaining sounds to sound system
Reorganize sounds
Fix EffectRecycle deleting effects before sounds finish playing
Distant sounds WIP
WIP - plastic what are you doing
Fixed radiation poison not resetting on death