244,577 Commits over 3,898 Days - 2.61cph!
Added TENN forehand volleys
Switching to updated facepunch library and to Raknet.
added crumbling platform court and water_jet court to test_scene, exported to unity
Changed splat selection enum values to powers of two
Possible fix for game host not working with Mono.
Ref images of expressions for Alex.
Stone Tier Texture improvements
Updates to vm bow anims & controller
Added rocks to riverbeds
Tweaked some rock decor terrain modifiers
checking in all new blendshapes for head 3 plus textures. Blends work in max so they should work in Maya for alex. Hopefully.
Added `--restricted` option for the game host process to enable sandboxing.
Clientside networking checks, error reporting
Games are now loaded into a separate appdomain within the game host process.
merge into main
eoka behaves like it did in legacy, with a few extras
merge from main
added eoka strike recoil and strike functionality
Final char04 Maya file with blendshapes. Updated textures. ZBrush BS source project.
About to switch to the Raknet code.
Only add terrain modifier noise to splat and color
UI changes and added generator to level
Refactored decor spawning backend
Added method to scatter static decor directly onto paths (roads / rivers)
Networking reliablility fixes
- Merged skill system rework to Main now that it mostly works
Can crush skulls into bone fragments again
- New placeholder ship model is now on correct layer so that it gets ignored by the outline effect
- Fixed a skill upgrade bug caused by last commit
- Made skill tree nagivation slightly better with a gamepad. Or maybe worse.