127,360 Commits over 4,201 Days - 1.26cph!

11 Months Ago
Implemented catapult rig Retargeted placeholder anims
11 Months Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
11 Months Ago
Fix wolves looking behind them for too long when fleeing
11 Months Ago
Fix wolves jumping excessively high to reach unreachable players Tweak leap trajectory to be more believeable
11 Months Ago
Fixed pulling interaction not reappearing after being canceled server side
11 Months Ago
Re grouping hierachy of catapult wheels
11 Months Ago
Not this file.
11 Months Ago
Grenade launcher weapon fx de-crappification.
11 Months Ago
Added missing LOD and mesh convars
11 Months Ago
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11 Months Ago
More rendering settings, condensing others.
11 Months Ago
Separating catapult wheels into separate mesh pieces
11 Months Ago
Textures UI
11 Months Ago
merge from main
11 Months Ago
Rendering UI
11 Months Ago
merge from 107427 fix_community_ui_nre
11 Months Ago
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
11 Months Ago
11 Months Ago
New lingering puffs & secondaries to grenades.
11 Months Ago
Another fix for NRE when inventory is open and server shuts down
11 Months Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
11 Months Ago
Dof Exposer will find any dof post process volume in the scene when resetting
11 Months Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
11 Months Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
11 Months Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
11 Months Ago
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11 Months Ago
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11 Months Ago
Merge from store-ui-gestures-pack
11 Months Ago
Updated prefab assets
11 Months Ago
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11 Months Ago
11 Months Ago
Reverted incorrect change to PageMedia prefab
11 Months Ago
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11 Months Ago
Adjusted text sizing on gesture wheel reset to default button
11 Months Ago
Merge from main
11 Months Ago
disable TOD dithering, redundant on top of global post process dither
11 Months Ago
Skin bundles
11 Months Ago
Added "emit to maintain count" particle emitter FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter Remove unused field from C_OP_NoiseEmitter Matching CS:GO code, it was never initialized. Fixed some props in Portal 2 appearing rainbow-y A hack to not use missing shader combos emit_continuously additions & changes Added fields "emission count scale control point" & "emission count scale control point field" Added "emission_start_time max" to "emit_instantaneously" Enable DMX versions 3, 4 and 5 loading Mostly intended for PCF, saves still as version 2. This should allow Portal 2 and L4D particles to load correctly (excluding missing particle operators/renderers)
11 Months Ago
Adding new catapult skinned mesh
11 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
11 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
11 Months Ago
Initial item setup, just a duplicated crossbow for now
11 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
11 Months Ago
Impose use distance on request raise
11 Months Ago
Codegen (was getting errors)
11 Months Ago
further progress
11 Months Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
11 Months Ago
dropped block scale a little
Rin
11 Months Ago
phrases
11 Months Ago
merge from main