258,355 Commits over 4,018 Days - 2.68cph!

22 Days Ago
Bound new SSS profile to natural beehive.
22 Days Ago
Merge from small trophy chicken head update
22 Days Ago
Swapped protobufer index to try and avoid conflicts
22 Days Ago
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
22 Days Ago
Fixed overly large not in sphere check on deployable hive
22 Days Ago
Clean up
22 Days Ago
Glock tweaks: fixed aim cone, secondary fire increases aimcone, increased fire rate (0.25 - 0.2)
22 Days Ago
Small texture optimization on the natural beehive. Gave it a bespoke SSS profile, for a more delicious honey look.
22 Days Ago
Cull natural beehive particles at distance
22 Days Ago
Chicken ragdoll axis/stability tweaks
22 Days Ago
Smaller sample position to prevent being spawned on junkpile_base when it's underground
22 Days Ago
Update logic in PlayerInventory.DropCoffin and do a network refresh on the carryables after we set Enabled to false
22 Days Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
22 Days Ago
Ensure we only process snapshot clusters if the sending connection has control / owns the object. Update refresh message snapshot id check to use latest logic.
22 Days Ago
Dont share the same tokens as the tooltips
22 Days Ago
fridge power light currently sitting at the bottom front to prevent clipping at the back will need proper setup reuising the power light mesh/materials from the seismic detector
22 Days Ago
Merge: from profiling_improvements - makes the Linux binaries compatible with more distros (Ubuntu 20.04, Debian 12) Tests: ran in Ubunti 20.04 and 24.04 via WSL. Took snapshots and opened them in perfetto.
22 Days Ago
Update: ServerProfiler now usable on older Linux distros - Binaries built using revision 45d79338 Should work on Debian 12. Tests: Ran on WSL Ubuntu 20.04 and Ubuntu 24.04 and took snapshots - all worked.
22 Days Ago
Updated Chicken Head on Small Hunting Trophy
22 Days Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
22 Days Ago
Simplify this logic
22 Days Ago
Update: make linux build work with default 20.04 distribution(GCC 9.4) * Building targetting c++2a standard * dropped <format> use Tests: launched the server on ubuntu 20.04 and 24.04 and checked snapshots Update: readme notes Ubuntu 20.04 use Required to make the .so usable across more distros (like Debian 12)
22 Days Ago
Update: make linux build work with default 20.04 distribution(GCC 9.4) * Building targetting c++2a standard * dropped <format> use Tests: launched the server on ubuntu 20.04 and 24.04 and checked snapshots Update: readme notes Ubuntu 20.04 use Required to make the .so usable across more distros (like Debian 12)
22 Days Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
22 Days Ago
Fix some deployment issues with single plant pot
22 Days Ago
Fix log spam from possible endless recursion detected
22 Days Ago
Update SnapshotState check for newer incoming snapshot packet to properly handle wraparound on snapshot id
22 Days Ago
set all anims to none in Holdtype.None controller
22 Days Ago
Rename convar used to gate the logs, correct oversight in the potential fix
22 Days Ago
SwitchAway when running out of ammo
22 Days Ago
Satchel Charge: discard TriggerExplode if the player's already dead
22 Days Ago
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
22 Days Ago
Fall damage killfeed icon Log on fall damage Append any damage tags to kill message logs
22 Days Ago
Texture optimization.
22 Days Ago
Merge: from main Tests: none, no conflicts
22 Days Ago
Adjust tripmine damage falloff a bit
22 Days Ago
merge from terrain_ignore_grid
22 Days Ago
Fix scientists spawning out of navmesh
22 Days Ago
Tripmine/grenades switch away when you've used the last one
22 Days Ago
made CoarseQueryGrid structure safe to interact with after disposal - logs errors if you somehow add trigger bounds to it after disposal, not happened yet - silently ignores attempts to remove bounds - any checks pass as if further physics checks are required, as a fallback
22 Days Ago
Stop natural beehives from running save. Just let the tree manage them on init
22 Days Ago
Make sure we're still sending these reliably Always show pickup notices, use different message format for throwables etc Pretty up ammo display names Move Take to PlayerInventory, use same feedback pickup events as fresh pickups
22 Days Ago
Fix bee hives spawning at in correct locations on oak_b
22 Days Ago
Wire in new bee particle force field system
22 Days Ago
Merge from crafting_update
22 Days Ago
Merge from cookingv2
22 Days Ago
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
22 Days Ago
Chicken animation updates and model fix for neck issue
22 Days Ago
Possible fix for being able to spam the hatch button in coop UI
22 Days Ago
Fixed LOD levels on new teas