142,270 Commits over 4,383 Days - 1.35cph!

38 Days Ago
Merge from bb_triangle_floor_frame_fix
38 Days Ago
Merge from brutalist_skin_shadows_fix
38 Days Ago
Merge from camera_fog_fix
38 Days Ago
Merge from manifest_size_optimization
38 Days Ago
Merge from server_side_server_list_filters
38 Days Ago
Merge from easter_fixes_2026
38 Days Ago
Fixed incorrect item id on ladder hatch
38 Days Ago
Merge from armored_ladder_hatch
38 Days Ago
Merge from shield_idle_collider
38 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
38 Days Ago
Merge from main
38 Days Ago
Merge from shield_idle_collider
38 Days Ago
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38 Days Ago
Merge from Armored_ladder_hatch
38 Days Ago
Descriptions, fix guide mesh offset on triangle
38 Days Ago
Temp crafting costs
38 Days Ago
Icons
38 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
38 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
38 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
38 Days Ago
Merge from viewmodel_early_disable_fix
38 Days Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
38 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
38 Days Ago
Make BuildFromTriangles read weights from util.GetModelMeshes * It will only read 2 weights max naturally, while util.GetModelMeshes will return up to 3!
38 Days Ago
Use actual model scale for jiggle bone scaling * It was calculating the scale from bone orientation before (??) which was causing oscillations on some models when unscaled Make joystick input add to mouse delta, not replace it * Since the player can still use both at the same time, both affecting mouse delta at the same time makes sense, no? This is also consistent with how viewangles are handled I think Merged Pull Requests * TTT: translatability improvements * TTT: use GMod language setting by default * TTT: Equipment menu sorting options * Menu: Optimise digest scheduling * Pass along GM:AdjustMouseSensitivity's arguments to weapons
38 Days Ago
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38 Days Ago
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38 Days Ago
Updated eyetransform in rustplayer.fbx
38 Days Ago
Bugfix(tests): fix invalid position logic in ServerOcclusionGroup tests Tests: unit tests pass
38 Days Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
38 Days Ago
restore
38 Days Ago
merge from main
39 Days Ago
Updated server side ragdoll bone pos data
39 Days Ago
Apartment complex b file cleanup
39 Days Ago
Fix most of the ServerOcclusionGroup tests Default grid size was too small (it just used out of bounds cells before) Fixed IsVisibleFrom to also test against the circular radius Reset some convars that can make the tests fail
39 Days Ago
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39 Days Ago
updated faberge egg H - added full rig - animated excavator
39 Days Ago
Port tiger, panther, croc and naval scientists Will need thorough testing
39 Days Ago
Add todo comments
39 Days Ago
Remove GetCornersNonAlloc helpers and intermediate buffers
39 Days Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
39 Days Ago
Revert recent changes to new NPCs pathfinding component, they don't need it with the new abstraction around NavMeshAgent and NavMeshPath Port the new wolf as a test, works fine but unlike old NPCs does not support switching at runtime without throwing errors, to investigate
39 Days Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
39 Days Ago
Lots of small improvements to make the multi-unlock process more robust Handle closing the techtree or switching tabs during unlock Selection path stays visible as the animation runs, prevent selecting other nodes until it finishes
39 Days Ago
easter floorpaper update, added wip wallpaper, temp IDs/icons, engine file
39 Days Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
39 Days Ago
Apartment complex b more damage progress
39 Days Ago
Implemented deploy, mounting and movement sounds for the water wheel
39 Days Ago
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39 Days Ago
Arctic hazmat skin pass