143,577 Commits over 4,383 Days - 1.36cph!

36 Days Ago
FX prefab applied
36 Days Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
36 Days Ago
change sound class of idle accent sound
36 Days Ago
fixed incorrect rotation on combat knife on weapon racks
36 Days Ago
merge from overfishing
36 Days Ago
Merge from boat_deployable_sound_looping_fix
36 Days Ago
Boat deployable looping sounds fix
36 Days Ago
reapply fishing tags after merge squash
36 Days Ago
Merge from map_clan_names
36 Days Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
36 Days Ago
Clan map name tags now respect clannametagcolour
36 Days Ago
▋ ▅▌▍ ▊▆▄▇▉▅▉ ▇▊▉█▅ ▅▇▅▇▍▅▇▇▆▉ ▍▊▊▆▆
36 Days Ago
merge from main
36 Days Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
36 Days Ago
apartment wood stove texture updates
36 Days Ago
Merge from chainsaw_hotspot_gathering
36 Days Ago
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
36 Days Ago
Remove ddraw
36 Days Ago
fixed door knocker guides being upside down - created new guide mesh
36 Days Ago
merge from useplayerupdatejobs3
36 Days Ago
Fix tiger getting stuck when fleeing
36 Days Ago
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
36 Days Ago
Update stopping distances
36 Days Ago
Fix unnatural slowdown in some cases when path following
36 Days Ago
merge from main
36 Days Ago
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
36 Days Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
36 Days Ago
Merge from main
36 Days Ago
merge from new_console-ui
36 Days Ago
Instantiate blur material so its not changed in editor every time you open the console
36 Days Ago
Update: set UsePlayerUpdateJobs 2 as default - codegen Tests: none, trivial change
36 Days Ago
merge from new_console-ui
36 Days Ago
Updated consoleScale command description
36 Days Ago
Fixed pressing tab to autocomplete selecting the wrong command
36 Days Ago
merge from main
36 Days Ago
Merge from boat_teleport_commands
36 Days Ago
Clean(tests): fix formatting inside Test.AntiHack.cs broken by auto conflict resolution Tests: compiles
36 Days Ago
Merge from terrain_renderer
36 Days Ago
Added an error when GetTestParameters failed to find the given parameter source
36 Days Ago
Merge from main
36 Days Ago
Fix building terrain check
36 Days Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
36 Days Ago
Merge: from main
36 Days Ago
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster
36 Days Ago
Add unitask assembly as dependency for tests
36 Days Ago
Test list
36 Days Ago
Codegen
36 Days Ago
Merge from main
36 Days Ago
Added a progress bar for the test export
36 Days Ago
merge from new_console-ui