136,368 Commits over 4,324 Days - 1.31cph!

2 Months Ago
Merge from changeset 138975 (another leak)
2 Months Ago
Another leak 💦🔧
2 Months Ago
merge from triggerparent_pooling_leak
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from changeset 138967 (fix leaky lists)
2 Months Ago
Disabled mesh particle instancing disabler during asset scene runtime process
2 Months Ago
Merge from naval_missions
2 Months Ago
Fix leaky lists on the server relating to missions
2 Months Ago
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2 Months Ago
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
2 Months Ago
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2 Months Ago
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2 Months Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
2 Months Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
2 Months Ago
Move the player check up to ScientistNP2 and disable the FSM as well
2 Months Ago
Added a temporary fix for invisible mesh-based particles
2 Months Ago
female twitch underwear repose
2 Months Ago
Cannon reload camera update, less looking down and tilt
2 Months Ago
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
2 Months Ago
Adjusted random Y max on coconut spawners.
2 Months Ago
Fixed random Y offset not being enabled on 2
2 Months Ago
Removed some dupes from deepsea_island_tropical1 prefab
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
2 Months Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
2 Months Ago
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
2 Months Ago
Fixed waterwell NPC
2 Months Ago
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
2 Months Ago
S2P all
2 Months Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
2 Months Ago
Reverting shadow bias change for this patch to see if it was the cause of the checkerboard shadow bug on AMD GPUs
2 Months Ago
Space LR300 - adjusted worldmodel position, weapon rack pegs
2 Months Ago
Moved floating rubble in FC1 that prevented boat docking
2 Months Ago
Added purple light material variant and applied to light props in supplies barge
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_update
2 Months Ago
fixed cover prop on trawler_D shifting locations
2 Months Ago
Merge from naval_missions
2 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
2 Months Ago
WIP scrap box blockout tests (committing as need to move branches)
2 Months Ago
smoother stairs movement
2 Months Ago
cherrypicking 131909 rowboat_outboard_collider_issues & 131947 primitive_colliders (was only merged to aux)
2 Months Ago
Merge from naval_update
2 Months Ago
Fix casino npc not hooked up to vending machine S2P all floating cities
2 Months Ago
Adjust scale of deep sea ghost ship markers
2 Months Ago
Fixed warning spam on space LR
2 Months Ago
Merge from lr_canvas_rework
2 Months Ago
Hooked up low ammo and burst indicators