258,295 Commits over 4,018 Days - 2.68cph!

22 Days Ago
Fixed orchid and rose seed not being hittable when in a planter
22 Days Ago
Can no longer pet chickens if blocking with a shield or mounted
22 Days Ago
Source anim & project backups
22 Days Ago
Unsaved scene change
22 Days Ago
Merge from main
22 Days Ago
Don't close replace component menu on key press, fixes enter key not confirming selection
22 Days Ago
Codegen
22 Days Ago
Merge from crafting_update
22 Days Ago
Merge from hopper
22 Days Ago
Remove the fx hierarchy from the server
22 Days Ago
Merge from crafting_update
22 Days Ago
Reapply hopper prefab changes, merge deleted a component somewhere
22 Days Ago
Merge from parent
22 Days Ago
Codegen
22 Days Ago
Merge from cookingv2
22 Days Ago
Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
22 Days Ago
Added debug.clearPlayerModfiiers, clears all tea effects
22 Days Ago
Upload symbols with parallel streams instead of a single stream per file (via TransferUtilility)) Update to net8 Merge branch 'parallel_upload'
22 Days Ago
Fixed chicken materials Remove old chicken rig from chicken prefabs (still in project, can remove next month)
22 Days Ago
Adjusted chicken coop deploy volume
22 Days Ago
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
22 Days Ago
merge from faster_il2cpp_compilation -> main
22 Days Ago
Instead apply the IL2CPP arguments via `IPreprocessBuildWithReport` which allows you to override IL2CPP arguments per platform - only apply to windows
22 Days Ago
Revert the project wide IL2CPP arguments since it doesn't work on OSX with clang
22 Days Ago
merge from faster_il2cpp_compilation -> main
22 Days Ago
Pass argument to IL2CPP to increase number of cores Link.exe uses - reduces IL2CPP linking step by 22 min
22 Days Ago
player death networking fixes enemy spawning, fix enemy hp networking collision fixes enemy spawn clouds
22 Days Ago
Tweak player movement, a little more weighty, reduced movement speed by 12.5%
22 Days Ago
fixed raw fish having incorrect material
22 Days Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
22 Days Ago
manual merge from cookingv2/meat #6 114426
22 Days Ago
manual merge from cookingv2/meat #5 114423
22 Days Ago
manual merge from cookingv2/meat #4 114422
22 Days Ago
manual merge from cookingv2/meat #3 114419
22 Days Ago
manual merge from cookingv2/meat #2
22 Days Ago
manual merge from cookingv2/meat #1
22 Days Ago
Fix weirdness when recording after the end of an existing clip
22 Days Ago
Motion editor recording polish https://files.facepunch.com/ziks/2025-02-23/sbox-dev_AnJWdmW47A.mp4
22 Days Ago
reduced all meat textures to be no bigger than 512x512
22 Days Ago
player_preview fixes
22 Days Ago
removed placeholder items from craggy
22 Days Ago
updated existing prefabs
22 Days Ago
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
22 Days Ago
Sync toolbar widgets with player in play mode, fix animation scrubbing https://files.facepunch.com/ziks/2025-02-23/sbox-dev_wpF9NmQARK.mp4 https://files.facepunch.com/ziks/2025-02-23/sbox-dev_TAEzqk2R2v.mp4
22 Days Ago
Missed Bee Grenade Texture Files
22 Days Ago
Work In Progress of Bee Grenade Material setup
22 Days Ago
Tweak mobile layout Forum index Reduce payment onboard threshold
23 Days Ago
Fix stats not sending when updating daily ranks Tweak onboarding process Fix iframe transparent on mobile
23 Days Ago
Additional rows on User More TipaltiService api UserPage - allow manual updating Add user money settings, onboarding process Onboarding tweaks Use iframe for onboarding instead
23 Days Ago
dash invuln game over panel game over panel delay