127,460 Commits over 4,201 Days - 1.26cph!

5 Days Ago
report error, abort rendering if shader missing
5 Days Ago
add guide mesh shaders to always included list
5 Days Ago
Update IME candidate menu size to fit new text Fixed respawning while driving while dead putting you to death position Respawning while driving will no longer snap eye angles to spawnpoint Minor cleanups Use consistent search paths for textures and some model code * Makes textures load from "GAME" path instead of NULL, so it is consistent with models and materials. * Changed some gmod code related to reading model files to also use "GAME" path instead of NULL for consistency with engine model loading Prevent potential server crash with npc_heli_avoidsphere at edict limit Fixed missing alpha channel on DoD:S playermodel fallbacks
5 Days Ago
merge from marker_teleport_reset_fix
5 Days Ago
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5 Days Ago
merge from fix_custom_item_icon_description -> main
5 Days Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
5 Days Ago
Fix custom item icon from modding not showing the custom icon in the item's description
5 Days Ago
subtract 132264 mesh-guide-shader-improvements
5 Days Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
5 Days Ago
Implement cannon reloading animations
5 Days Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
5 Days Ago
added thumb bolt pullback anim to hc revolver shoot anims
5 Days Ago
Floating city S2P, fixes a OOB error with static water catcher
5 Days Ago
Merge from naval_missions
5 Days Ago
Fix compile error
5 Days Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
5 Days Ago
Fix all of the weird rotation issues
5 Days Ago
Swap to quaternions - getting gimbal lock already
5 Days Ago
Stop the turret from flipping the equipped weapon
5 Days Ago
updates to apple visuals and mat settings on model
5 Days Ago
Green hazmat model, wip mats/textures
5 Days Ago
merge from boat_stability
5 Days Ago
compile fix
6 Days Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
6 Days Ago
merge from retrotc_lod_distancefix
6 Days Ago
merge from marker_teleport_reset_fix
6 Days Ago
mereg from boat_stability
6 Days Ago
merge from bed_icon_fix
6 Days Ago
use the same buoyancy sleeping behaviour as tugboat
6 Days Ago
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6 Days Ago
merge from meta_shift
6 Days Ago
merge from mesh-guide-shader-improvements
6 Days Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
6 Days Ago
merge from main
6 Days Ago
merge from deployguidecolourtweaks
6 Days Ago
client guards
6 Days Ago
tweaked neutral guide colours to be more orange
6 Days Ago
reduce anti-beaching accel
6 Days Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
6 Days Ago
blunderbus 3p aim attack anim clip edited
6 Days Ago
tweaking light int and radius, killing shadows
6 Days Ago
Eoka anim updates
6 Days Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
6 Days Ago
merge from deployguidecolourtweaks
6 Days Ago
checking in floating city 2
6 Days Ago
initial lighting pass on security prison barge
6 Days Ago
Merge: from main
6 Days Ago
added prop render script and aligned to old bed icon, re-rendered icon