193,972 Commits over 4,079 Days - 1.98cph!

9 Days Ago
Reapply changes recently undone Reapply a single change from the bad commit that SHOULDN'T cause issues
9 Days Ago
It must be this commit then that causes linux issues
9 Days Ago
Revert more changes from april 21st
9 Days Ago
Revert changes from april 21st that potentially causes linux issues
9 Days Ago
More detailed colliders for small rock formations
9 Days Ago
Let's try undoing this change to do with shader system
9 Days Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
9 Days Ago
fixed blocker by train car in mil tunnels slope
9 Days Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
9 Days Ago
More clean up, primitive rendering improvements using the vertex buffer instead of a structured buffer, fix issue incorrectly limiting wrapping grid, error when placement counts don't match, integrate with Jungle biome, compare triangle counts when binning meshes to avoid false positives, better toggling between instancing for performance comparisons.
9 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
9 Days Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
9 Days Ago
merge from main
9 Days Ago
ziggurat S2P
9 Days Ago
LOD distance review on bamboo scaffoldings
9 Days Ago
merge from main
9 Days Ago
Iterative improvements.
10 Days Ago
Restore climate values - clear was to 100%, my farm needs water
10 Days Ago
merge from main
10 Days Ago
merge from vendingmachine_onlyoneuser
10 Days Ago
merge from boomerang_createworldmodel_nre
10 Days Ago
Fix modded and hapis vending machines only allowing one user to interact with them at a time
10 Days Ago
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
10 Days Ago
Scale all damage types rather than bothering with an index
10 Days Ago
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10 Days Ago
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11 Days Ago
Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients
11 Days Ago
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11 Days Ago
merge from 120739
11 Days Ago
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11 Days Ago
cherrypicking 120722 120723 120725 120736
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
New autoturret test to cover a recent exploit
11 Days Ago
Compile fix
11 Days Ago
Compile error
11 Days Ago
Cleanup
11 Days Ago
merge from main
11 Days Ago
Route Boomerang catch code through modelstate - like it always should've been
12 Days Ago
Updated RPCFactory
12 Days Ago
merge from main
12 Days Ago
merge from ziggurat_bleedfix
12 Days Ago
merge from computer_station_chat
12 Days Ago
merge from isfullyads_nre_fix
12 Days Ago
merge from fix_crocs_dying_at_jungle_pond
12 Days Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
12 Days Ago
Generation fixes
12 Days Ago
Allow sending sync vars to specific players Correct send info from client -> server