127,489 Commits over 4,201 Days - 1.26cph!

8 Days Ago
adjusted rpg incendiary ammo model rotation
8 Days Ago
replacing outboard motor hierarchy scaling with mesh import scaling
8 Days Ago
merge from naval_update
8 Days Ago
RPG7 - updated blockout mesh
8 Days Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
8 Days Ago
updated strair block pivots to be centered on block created convex box colliders and prevent movement collider, gibs bounds updated
8 Days Ago
exported small engine anims
8 Days Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
8 Days Ago
merge from Charity_plushies
8 Days Ago
plushie volumes
8 Days Ago
gameplay pass
8 Days Ago
Merge from parent
8 Days Ago
Merge from cannon_improvements
8 Days Ago
Merge from parent
8 Days Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
8 Days Ago
Update: resave assets for ui/store.prefab - Still contains both path proxies and original objects, in case I'll need to chase up some sort of desync in upcoming test Tests: activated proxy path code and tested in editor(by inspecting prefabs and ensuring they assets) and non-bundle playmode(by going through a bunch of tabs in store)
8 Days Ago
Bugfix: avoid closing already-closed page This fixes an issue where we tried to unsub from dynamic bundle without loading it first Tests: started in editor and navigated to shop
8 Days Ago
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8 Days Ago
Buildfix: get rid of dead code call Tests: editor compiles
8 Days Ago
Bugfix: path migration fixes - get rid of UI_StoreItemOverlayPage paths, since they're not used atm and might not be needed - make sure Takeover's page prefab gets assigned the right bundle
8 Days Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
8 Days Ago
merge from store_atlases/v2
8 Days Ago
Fixed some store blurry icons
8 Days Ago
Update: overwriting all modified assets with copy from main Tests: none, will upgrade them next
8 Days Ago
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8 Days Ago
Merge: from main Will need to copy all prefabs from main in next CL to ensure nothing's tarnished
8 Days Ago
Connect to the coordinator on init and leave on remove When you find a target that you want - register it as yours, this prevents other boats from taking it
8 Days Ago
Boat coordination system setup Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
8 Days Ago
Compile errors
8 Days Ago
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
8 Days Ago
Add more profiling
8 Days Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
9 Days Ago
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9 Days Ago
Changed feedback for item refridgeration - smaller snowflake icon - blue-tinted Condition bar
9 Days Ago
merge from store_atlases/v2
9 Days Ago
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9 Days Ago
Merge from replace_parallel
9 Days Ago
Merge from main
9 Days Ago
Merge from httpimage_cache
9 Days Ago
Merge from refcounting
9 Days Ago
String lights
9 Days Ago
Revert minimum mipmap level to 7
9 Days Ago
Alias sdk_lightmappedgeneric_dx9 to lightmappedgeneric Change DHTML/HTML console message "source" color Merge ConCommandHash stuff from x86-64 Pull Request: Fixed missing Server Browser localization Main menu adjustments * Use localized string for "server not responding" for favorites * Adjust blue colors in server browser to be consistent with each other, including hover colors, and be slightly darker for better contrast with white text * Adjust "Search servers by IP" menu in favorites tab CurTIme to double List of changed symbols: (float=>double) * CBaseServer::GetTime, GetTickInterval, m_flTickInterval * IServer::GetTime, GetTickInterval * CClientState::GetTime, m_tickRemainder * C_BasePlayer:GetTimeBase * CPrediction::RunSimulation * CBasePlayer::SetTimeBase, CBasePlayer::GetTimeBase * CGlobalVarsBase::curtime, interval_per_tick Fixed a bunch more compile warnings Close spawn/context menus when main menu is open Also disallow F1 to open spawnmenu in main menu Call Remove instead of Close for toolstips, if Close is not defined More compile warning fixes
9 Days Ago
Adding split up cannon mesh fbx to cannon branch