127,502 Commits over 4,201 Days - 1.26cph!

9 Days Ago
More pack atlases, cleanup
9 Days Ago
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9 Days Ago
Adding separated cannon fbxs
9 Days Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
9 Days Ago
merge from workshop_scene_improvements -> main
9 Days Ago
Merge from boat_building
9 Days Ago
Merge from parent
9 Days Ago
9 Days Ago
final fixes before merge
9 Days Ago
rpg incendiary ammunition adjusted lods
9 Days Ago
texture value tweaks
9 Days Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
9 Days Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
9 Days Ago
fix toggles code after component update
9 Days Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
9 Days Ago
Merge from naval_missions
9 Days Ago
Prevent boats from jiggling once they reach their target position Codegen
9 Days Ago
Cleanup
9 Days Ago
Building skins and hazmats atlas variants
9 Days Ago
Codegen again I guess
9 Days Ago
fix serialized fields being inside compiler define
9 Days Ago
Codegen
9 Days Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
9 Days Ago
Merge from naval_update
9 Days Ago
Merge from main
9 Days Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor
9 Days Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
9 Days Ago
Door item fixes
9 Days Ago
Added boat door, setup as boat construction. Manifest
9 Days Ago
merge from bed_improvements - beds are now community skinnable
9 Days Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
9 Days Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
9 Days Ago
halloween floorpaper minor tweaks
9 Days Ago
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9 Days Ago
Create tooling to setup mesh LODs for terrain chunks.
9 Days Ago
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9 Days Ago
Steering wheel dismount position improvements for better mounting in tight spaces
9 Days Ago
Add test save with wall destroy bug epo
9 Days Ago
merge from main
9 Days Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
9 Days Ago
Boat block health increases
9 Days Ago
improved flow on floating_city_floating_walkways_B
9 Days Ago
set up hmlmg to be skinnable
9 Days Ago
halloween floorpaper wip
9 Days Ago
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9 Days Ago
merge from main