127,499 Commits over 4,201 Days - 1.26cph!

9 Days Ago
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9 Days Ago
Merge from replace_parallel
9 Days Ago
Merge from main
9 Days Ago
Merge from httpimage_cache
9 Days Ago
Merge from refcounting
9 Days Ago
String lights
9 Days Ago
Revert minimum mipmap level to 7
9 Days Ago
Alias sdk_lightmappedgeneric_dx9 to lightmappedgeneric Change DHTML/HTML console message "source" color Merge ConCommandHash stuff from x86-64 Pull Request: Fixed missing Server Browser localization Main menu adjustments * Use localized string for "server not responding" for favorites * Adjust blue colors in server browser to be consistent with each other, including hover colors, and be slightly darker for better contrast with white text * Adjust "Search servers by IP" menu in favorites tab CurTIme to double List of changed symbols: (float=>double) * CBaseServer::GetTime, GetTickInterval, m_flTickInterval * IServer::GetTime, GetTickInterval * CClientState::GetTime, m_tickRemainder * C_BasePlayer:GetTimeBase * CPrediction::RunSimulation * CBasePlayer::SetTimeBase, CBasePlayer::GetTimeBase * CGlobalVarsBase::curtime, interval_per_tick Fixed a bunch more compile warnings Close spawn/context menus when main menu is open Also disallow F1 to open spawnmenu in main menu Call Remove instead of Close for toolstips, if Close is not defined More compile warning fixes
9 Days Ago
Adding split up cannon mesh fbx to cannon branch
9 Days Ago
updates to various weapon entity positions
9 Days Ago
merge from fix_stability_cascading_updates -> main
9 Days Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
9 Days Ago
Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
9 Days Ago
Only allow StartMotion() when IsDynamic is set
9 Days Ago
merge from naval_update
9 Days Ago
Fix up dismount points on cannons and cannonball LODs
9 Days Ago
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
9 Days Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
9 Days Ago
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property - converted StoreTakeoverDrawer to use it Tests: enabled the path drawing paths and made sure it renders and interacts correctly
9 Days Ago
merge from clamp_mipmap_reduction -> main
9 Days Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
9 Days Ago
swapped the surface for the painted one
9 Days Ago
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
9 Days Ago
boat building station lods
9 Days Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
9 Days Ago
Merge from boat_building
9 Days Ago
grenade animation updates - throw anims
9 Days Ago
setup 3p player update minicrossbow animations
9 Days Ago
rotated cannon and removed lod setup on the prefab for now.
9 Days Ago
Removing split cannon fbx(subbed to wrong branch)
9 Days Ago
cleaned up some dead code in playerboat controls
9 Days Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
9 Days Ago
Rifle anim updates
9 Days Ago
floorpaper tweaks
9 Days Ago
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
9 Days Ago
merge from bed_skinviewer
9 Days Ago
Added bed to skin viewer
9 Days Ago
merge from main
9 Days Ago
floorpaper tweaks
9 Days Ago
Steam DLC packs atlases
9 Days Ago
merge queryvisoptimization_bugs to main
9 Days Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
9 Days Ago
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9 Days Ago
Update: StoreTakeoverPath - generalize DrawSpritePathField into DrawPathProxyField<T> - fixed DrawSpriteField not matching how it used to be Need to extract it from StoraTakeoverDrawer as it'll be useful in other places, will do that next Tests: visualized takeovers in editor. Prefab picker is empty (shame) but drag-and-drop works
9 Days Ago
Minor cleanups Compile warning fixes More compile warning fixes Fix IgnorePlayers acting as DisableAI for strider Fix AR2 impact effects appearing when shooting the skybox Added MATERIAL_CULLMODE_NONE for render.CullMode Increase MAX_LIGHTMAP_DIM to 256 MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256 MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256 TTT: Updated Russian localization (Community Contribution) * Also made radio buttons slightly wider Spawnmenu/contextmenu toggle mode * If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise Some OOB checks Main menu start new game options changes (Community Contribution) * Fixed P2P: Friends only resetting after starting a game * Visual adjustments to alignment of certain elements in the start new game options menu Fix 'status' showing IP address for -p2p dedicated servers * For listen servers it was already not a thing Updated TTT TTT: Added optional translation parameters when adding radio sound names (Community Contribution) Try to work around infinite loops with WaterLevel() Refactor how Lua trace filters are loaded to remove code duplication HTML panel ConsoleMessage improvements * Make HTML.ConsoleMessage behavior match better that of DHTML * Added [Warn] [Error] [Debug] prefixes to console messages output by HTML panels (when appropriate) * DHTML no longer overrides console.log for CEF panels * Added HTML.ConsoleMessage severity argument - possible values are "log" "warn" "error" "debug" (chosen to match the JS functions that produce the event) Rename npc_tf2_ghost to nb_example, and move it to Sandbox (from base) Rename npc_tf2_ghost spawnmenu entry * (this is separate on purpose) Combine duplicate HTTP headers with a comma Added Panel.SetTextHidden
9 Days Ago
Rest of the misc packs atlases
9 Days Ago
More pack atlases, cleanup
9 Days Ago
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9 Days Ago
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