129,730 Commits over 4,201 Days - 1.29cph!

6 Months Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
6 Months Ago
boomerang -> jungle_update
6 Months Ago
Client server mismatched fields error
6 Months Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
6 Months Ago
Fixing incorrect naming for coconut armour fbx mats
6 Months Ago
New meats visual added to bbq and campfire
6 Months Ago
Transition tweak
6 Months Ago
Last minute changes
6 Months Ago
boomerang -> jungle_update
6 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
6 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
6 Months Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
6 Months Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
6 Months Ago
Cancel 3p animation if hits the ground
6 Months Ago
Added controller
6 Months Ago
duration & speed tweeks
6 Months Ago
Assigned correct texture reference to cocoknight arms material
6 Months Ago
more wip
6 Months Ago
Test
6 Months Ago
Mat fix
6 Months Ago
merge from main
6 Months Ago
Merge: from main Tests: none, no conflicts
6 Months Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
6 Months Ago
Improve script notes.
6 Months Ago
Reassigned Material and texttures
6 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
6 Months Ago
enabled r/w on ziggurat gate colliders
6 Months Ago
some tweaking of the jungle_ruins_e alpha map
6 Months Ago
Remove rotating logs
6 Months Ago
Dont fly to a player thats ran too far from the starting position
6 Months Ago
Aim slightly higher up than the feet
6 Months Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
6 Months Ago
Client predicted returning to player
6 Months Ago
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6 Months Ago
Corrected environment volume bounds calculation to prevent culling issues
6 Months Ago
Quicker return speed (again)
6 Months Ago
Merge from parent
6 Months Ago
Merge from jungle_update
6 Months Ago
updated snake idle and created test escape anim
6 Months Ago
Restored playground terrain
6 Months Ago
merge from maxauth_clear_fix
6 Months Ago
'ent auth' command works with tugboat
6 Months Ago
merge from main
6 Months Ago
merge from containercorpse_slots_fix
6 Months Ago
Fixed container corpses incorrect inventory slots count
6 Months Ago
enabled spatially aware environment volumes in Ziggurat
6 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
6 Months Ago
Merge from parent
6 Months Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
6 Months Ago
merge from main