127,451 Commits over 4,201 Days - 1.26cph!

Yesterday
Preserve meshCache old behaviour by adding submesh tris to another field
Yesterday
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail. Added list of points to check for clear LOS. Debug drawing of LOS points and status. Sail.Blowing now checks Flag_WindBlocked is false. Additional recache of value on sail raised/lowered.
Yesterday
Merge from monument_notification_sounds
Yesterday
Cancel running tile building operations if the tile is re-queued
Yesterday
set up ak variant entities and masks
Yesterday
Update: AnalyticsUploader - implement FPUploaderImpl - add editor-only DryRun switch to log everything instead of actually sending it - IUploader.Upload is now async Tests: none, not hooked up to anything yet, that'll be next experiment
Yesterday
Fix notification 'red bubble' not appearing when we have unread notifications on launch
Yesterday
merge from mesh-guide-shader-improvements (further fixes)
Yesterday
merge from main
Yesterday
Global network the floating island entity, now that we split the children
Yesterday
Manifest update
Yesterday
merge from naval_update
Yesterday
Pick axe animation and entity updates
Yesterday
Fixed contact menu button sizing issues, moved it to flex
Yesterday
Fix flickering block spiral stair guide
Yesterday
Fix twitch drop background NRE
Yesterday
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
Yesterday
fix door wreath/knocker guides not rendering
Yesterday
Add convar functions for setting favourite colours with one list command, improve help text for convars
Yesterday
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
Yesterday
properly render multiple guides at once with different states
Yesterday
fix_dumb_name -> naval_update
Yesterday
Rename 'Mouted' to 'Mounted'
Yesterday
Move useable by turret check to the serverside
Yesterday
Compile fixes
Yesterday
Lower wander strength to stop them running into walls
Yesterday
Update 50 Cal Model to include updated bullet belt
Yesterday
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
Yesterday
Merge from monument_notification_sounds
Yesterday
Fix for oil rig notification not working on server restart 🤞
Yesterday
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
Yesterday
merge from charity_plushies_2025
Yesterday
Updated plushies desc
Yesterday
New avoidance update interval convar Codegen
Yesterday
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
Yesterday
Codegen compile fix
Yesterday
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
Yesterday
merge from main
Yesterday
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
Yesterday
Adding blockout rpg world model rig
Yesterday
merge from naval_update/deep_sea
Yesterday
merge from naval_update/deep_sea/map_marker
Yesterday
Text and icon stays at the center of screen
Yesterday
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
Yesterday
merge fix_invisible_nametags to main
Yesterday
Added armor parts to the mannequin
Yesterday
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
Yesterday
Merge from monument_notification_sounds