193,915 Commits over 4,079 Days - 1.98cph!

Today
Use Arabic instead of Farsi when running FixRTL on text strings
Today
Added new floor material, updated names to clarify which materials are placeholder
Today
Bugfix: ContinuousProfiler - don't record Sync marks when paused for export - Based off 23b9590b commit This is last known bug - lib was still writing Sync marks for new frame, eventually leading to main thread buffer growth, which invalidated pointers during export. Test: soaked for almost 1hour with watchallocs - no more unrecognized reads on main thread
boomerang_distance_fix -> main
Today
fixed some weird stretchy triangles in tree LODs
Today
Schizolobium engine set up so now spawns jungle and is harvestable. Added third variant. Added collision meshes.
Today
Updating the last few weapons missing from the list with view model camera animations
Today
Changed the default value for the graphics.spatiallyawareenvironmentvolumes convar to true
Today
Ran DoPrepare on advanced and pure crafting quality tea items (they were using the same item ID)
Today
merge from 121020
Fixed Boomerang combat log returning weird distance values
Today
Merge from multi_flower_vending_sales
Today
Set orchid, rose and sunflower amountType to Count instead of Genetics, allowing multiple to be sold in vending machines.
Today
merge from hotreload_warning_fix
Today
Another HotReloadSettingsObject warning fix attempt, only strip the class content instead of the whole file
Attempts to better filter what files are pushed for weaving Better Diagnostics Cleanup GenerateResult (Just generate pe and pdb output streams in method before writing to them)
Today
merge from convexmesh_warnings_fix
Today
Simplified scrap heli gibs collider meshes, fixes ScrapHeliGibs_Part002 and Part046 warnings
Today
exit dialog
Today
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Today
"Old_Boat_GM" convex collider fix
Today
Added a simpler patrol heli part02 collider, to fix the warning ''Couldn't create a Convex Mesh from source mesh 'patrol_helicopter_part02' within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.''
Today
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Today
Track compute blocks instead of cells in wrapping grid update; fixes case where invalid cells were not being updated when moving in certain patterns, fix WrapIndex function for all cases
Today
Merge from incapacitate_dart_changes
Today
Merge: from main
Today
Settings View
Today
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Today
merge from jungle_update
Today
merge from jungle_update
Today
cherrypicking 120874 120808 120975 121024
Today
Merge from treasure_mission_improvements
Today
Added a 6h time limit to the ranch treasure hunt mission so players can't accept the mission, leave a server and the container stays there blocking a spot forever Added spots for the treasure to spawn at supermarket and gas station Added more spots for the treasure to spawn at water wells and lighthouse Reduced the minimum distance between blocked mission points (5m > 3m) to allow more density
Today
Merge from container_parenting_fix
Today
Revert RidableHorse prefab change
Today
Compile fix, S2P again
Today
Merge from save248/arm_support Rework the prefab changes S2P harbors
Today
Applied the new ParticleSystemLightCull
Today
Annoying merge fix 3/3
Today
Possibly fixed players not parenting to a shipping container properly if the container was stacked on top of another container
Today
Break vine tree prefab link so we can clear out some old greybox assets Set up vine tree 2 and 3 variants, added logic to stump to respawn the right tree type
Scrap Source Generator - Try IL Weaving instead
Today
Print out "Blocked by tree" when building too close to a vine tree Reduced the size of the prevent building volume on the vine tree, swap the main trunk one from a box to a capsule and shrink the upper box slightly
Today
Merge from main
Today
Fixed error if no valid camera
Yesterday
merge from hotreload_warning_fix
Yesterday
Moved hotreload scriptable setting in the Third Party folder so its ignored by the file warmup Should fixed the missing script warning
Yesterday
Annoying merge fix 2/3
Yesterday
Annoying merge fix 1/3