193,915 Commits over 4,079 Days - 1.98cph!

Yesterday
SM_DisableHorseProceduralMotion missing script warning fix attempt
Yesterday
merge from inputfield_rtl_fix
Yesterday
Industrial conveyor filter supports RTL languages Restored min max buffer input fields
Yesterday
Pass on digital clock, seismic sensor, mute player ui, phone dialler input fields
Yesterday
TextUtils::IsRTLInput optims
Yesterday
Fixed chicken name not being applied after edit
Yesterday
Fix srcds crash to do with workshop
Yesterday
Debug: add logging of prefab path to track down server bundle NRE Tests: update game manifest (optimized)
Yesterday
merge from inputfield_rtl_fix
Yesterday
Restored F1 item menu inputfield text alignment
Yesterday
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
Yesterday
Fixed digital clock inputfield content type
Yesterday
Restore build locations for server.dll/client.dll
Yesterday
Merge: from main Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
Yesterday
merge from inputfield_rtl_fix
Yesterday
Fixed report player UI input fields
Yesterday
Fixed phone name input field
Yesterday
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
Yesterday
merge from main
Yesterday
merge from puzzlereset_door_fix
Yesterday
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
Yesterday
merge from main
Yesterday
Backout CL 121063 due to failing server bundle generation
Yesterday
Merge: from main
Yesterday
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
Yesterday
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
Yesterday
Regenerate console system
Yesterday
New token for pure health and ore teas
Yesterday
Merge from softcore_modifiers_fix
Yesterday
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Yesterday
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
Yesterday
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Yesterday
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Yesterday
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
Yesterday
Tests: perf test for FileSystem Warmup Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs) Tests: ran the perf test
Yesterday
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Yesterday
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Yesterday
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Yesterday
small sails deployable blockout and preliminary blendshape work for testing
Yesterday
filters styling
Yesterday
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
Yesterday
Server List design
Yesterday
merge from vclouds
Yesterday
performance tweaks, block sun by clouds in reflection probe
Yesterday
Reduced speed of fade to black(ish)
Yesterday
Initial test changes: Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds) Reduce vision blackout from 1 to 0.997
Yesterday
merge from main
Yesterday
Merge from junkpile_bush_los