194,152 Commits over 4,079 Days - 1.98cph!

31 Days Ago
main -> vending_machine_fridge
31 Days Ago
▉▄▌▇▊▌▉_▉▅▄▋_█▇▅_▌▍▄▄▍▅▄▊ -> ▆▄▅▅
31 Days Ago
merge from main
31 Days Ago
▄▅▋▊ ▇▅▅▄▋ ▍▉▅▆▉▋▅▌ ▆▌▍▊▌▋▄▌ ▅▍ ▍▍██ ██▊▊
31 Days Ago
converted cave pieces - cave scenes require S2P to update
31 Days Ago
Iterating
31 Days Ago
rug_tugboat_fix -> main
31 Days Ago
Fix not being able to place the rugs and new bear rugs on tug boats
31 Days Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
31 Days Ago
ferry terminal
31 Days Ago
main -> cocoknight_armor_dlc
31 Days Ago
conditional_armour_meshes_viewmodels -> main
31 Days Ago
Final cleanups and extra comments
31 Days Ago
Comments + tooltips
31 Days Ago
Material improvements.
31 Days Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
31 Days Ago
Simplification of slot logic
31 Days Ago
Snake trail hide FX test.
31 Days Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
31 Days Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
31 Days Ago
merge from 118111
31 Days Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
31 Days Ago
changed environment volumes gizmo color for clarity
31 Days Ago
Timing and effect tweak
31 Days Ago
Improve flanking algorithm
31 Days Ago
merge from main
31 Days Ago
moved the rusty gates back into place
31 Days Ago
▇▋▇ ▌▌▆▌▍▌ ▅▍▅▆ '▍▇▅▇▇/▍▉▇▄▇▌ ▊▊▇▄▅▊▊▄▉' - ▌█▌▆ ▆▆▅█▄▇ ▅▇ ▌▌▉▍▋▇▄ █▅▆▆██ ▅▆▌▋▌▅▉▍▊ (██▉▌▄▅▌ ▄▇ ▊▅█▌▋▌▅) - ▇▇▉▉ ▇▉▅▇▋▅ ▍▆ ▋▆▆▊█▆█ ▄▇▌▆▍▊▅▍▊ ▆▍▇▉▍ ▊▉ ▋▍▇▆▍▇▅▅▍ ▅▉▇▄ █▉▄▉ (▇▌▋█▅▊▍▆ ▉▉ ▄▋▋█▇▅▋)
31 Days Ago
Shrink down in size and align to to terrain when escaping
31 Days Ago
updated viewmodel vine swing animation
31 Days Ago
Experiment with path post process for overwatch and flank
31 Days Ago
fixed an offset on jungle skin triangle block
31 Days Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
31 Days Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
31 Days Ago
fixed an offset on jungle skin floor block
31 Days Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
31 Days Ago
Optim: Increase ProtoBuf.AppMarker.SellOrder pool capacity to 2k - Should reduce creation and spillage of SellOrders Tests: booted server on procgen.
31 Days Ago
Merge from blowpipe
31 Days Ago
Backpack holster setup
31 Days Ago
Setup holster info
31 Days Ago
Removing obsolete jungle ruins cell top meshes
31 Days Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
31 Days Ago
revert underwater effects merge to figure out server issue
31 Days Ago
Merge: from profiling_improvements Tests: snapshot on craggy in editor
31 Days Ago
Merge: from main Tests: none, no conflicts
31 Days Ago
Update: Further removal of about 10% methods from perf snapshot - Built using e70c083b Tests: took a snapshot on craggy
31 Days Ago
lowered the ground under the zigg pond water to allow swimming effect to work
31 Days Ago
Fixed a null ref when comparing identical environment volumes
31 Days Ago
cherrypicking broadphase_abp