127,582 Commits over 4,201 Days - 1.27cph!

22 Days Ago
hackable crate loot always contains advance blueprint fragments
22 Days Ago
basic and advance loot base setup
22 Days Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
22 Days Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
22 Days Ago
merge from main
22 Days Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
23 Days Ago
Rock/cliff files.
23 Days Ago
▆▆▉▄▉ ▅▋█▉▌█▄▌ - ▊▇▊▉▆ ▄▄▉█▇▌, ▌▌▇▌▍▅▇ █▅█▊▍, ▉▍▊▋▍▇▊▅▄ ▄▆▊ ▆▅▇▊█▅▉▌, ▍▋▆▋
23 Days Ago
update manifest for projectile error
23 Days Ago
fix HoldTypeAnimationOverride, setup for client testing
23 Days Ago
manually override raid, snow and temperature manually when players are inside the deep sea
23 Days Ago
merge from deep_sea/wipe
23 Days Ago
Fix static mode always visible ignoring client.crosshair Fix settings preview crosshair updating dynamically Add tooltip mention that spacing doesn't do anything in dynamic mode
23 Days Ago
Add separate set of sliders for chance of each weather preset inside the deep sea - only clear weather allowed: no fog, rain or storms (since that indicates the deep sea is wiping soon) - only modify the visual weather effects on the client, don't mess with the ocean simulation yet
23 Days Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
23 Days Ago
Players in the deep sea when it wipes are all killed by radiation Some cleanup
23 Days Ago
More splat tweaks.
23 Days Ago
Hook up all the convars so far to the options menu Switch to colour dropdowns for the colour settings Set/fix all phrases correctly with the new system, adhering to convention Move main crosshair enable/disable toggle into the new section Simplify / rename a few crosshair variables, add one more color option
23 Days Ago
Optim: ServerOcclusion - convert OcclusionIncludeRocks part of narrow phase to Burst Total generation time went from 240s -> 130s. There's still 80s worth of TestInsideTerrain to rewrite Tests: regenerated and visualzied in editor
23 Days Ago
Progress/backup
23 Days Ago
merge from meta_shift
23 Days Ago
large sail
23 Days Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
23 Days Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
23 Days Ago
New: AreInsideMesh - burst versions of IsInsideMesh - added unit tests Tests: ran unit tests
23 Days Ago
Add preliminary support for layers to indirect instancing
23 Days Ago
Fixed brightness flickering on indirect instancing objects when moving camera (inefficient variant)
23 Days Ago
Environment volumes in food and farm barges. Dock light LODs and decal fixes.
23 Days Ago
Reapply military tunnel radiation changes from `military_tunnels_radiation_consistency` without merging the whole of naval_update
23 Days Ago
Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
23 Days Ago
gifted_bag_tugboat_pickup -> main
23 Days Ago
▌▆▍▇▄ ▆█▍▉ ▋▆▄▊▆▊▍▇▌▍▅_▄▇██▋_█▅█▊▅_▅▊▊▇▇▆▊▍▊▉█▍▅██▍▇▄
23 Days Ago
▆▍▆▅▊ █▍██▇▉▆▍▋▍▇ ▍▅▌▋▍▅▆ ▅▊ ▋▆▌▇▇▌▇▆▇▍▅▋▆█▍▊▋▉ ▇▍▄▍▄▅▉█▋ / ▍▊▅▅▊▄█▌▅▅▄▄▉▅▄, ▊▋▌▉▊▋ ▍▄▆ ▉▌▆▊▌▆▋▋▌▅
23 Days Ago
Bugfix: ServerOcclusion - don't ignore rocks that are close to the center of a subgrid cell Tests: regenerated and visualized in editor - seemed sensible, no gaps observed
23 Days Ago
Merge from night_lighting_fixes
23 Days Ago
Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
23 Days Ago
merge from naval_update -> deep_sea
23 Days Ago
Convars to config the wipe interval
23 Days Ago
exported chiansaw 3p deploy and attack anims that match viewmodel versions
23 Days Ago
Deep sea is saved and wipes every X hours When wiping: - move all players back to the main island - kill any entities inside - spawn the content again
23 Days Ago
Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
23 Days Ago
Optim: ServerOcclusion - rewrite cache generation broadphase to use parallel jobs - Takes broadphase from 4.8s to 0.4s This is tiny, since narrow-phase is the longest (on my 4.7k test map total time is ~240s). I'll do narrowphase next. Tests: generated on a custom map and visualized the occlusion grid
23 Days Ago
Bugfix(editor): LoadMapFile - check for relevant state after domain reload to allow occlusion cache rebuild Tests: triggered a couple reloads, no NREs when generating cache
23 Days Ago
Fix compile errors
23 Days Ago
Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.
23 Days Ago
Spike Trap LODs Gibs and backface fix
23 Days Ago
merge main into naval_update again