194,665 Commits over 4,079 Days - 1.99cph!

60 Days Ago
cherrypicking 116004 Clamped minimum lodbias to 0.5
60 Days Ago
cherrypicking 116141 HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
60 Days Ago
cherrypicking 116005 Weapon rack parachute NRE fix
60 Days Ago
zigg scene backup, relinked props to prefabs
60 Days Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
60 Days Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
60 Days Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
60 Days Ago
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60 Days Ago
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60 Days Ago
Add normals and tangents to binned vert data, restructure foliage vertex shader to handle wind, fading and displacement with instancing (also might have improved edge masking), add optional vertex data macros to make passing data easier and reducing redundant calculations
60 Days Ago
Merge from workshop_scene_qol
60 Days Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
60 Days Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
2 Months Ago
Merge from main.
2 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
2 Months Ago
Removed logic that was deleting LODS in workshop editor
2 Months Ago
Merge from main
2 Months Ago
Merge from fluid_io_fixes
2 Months Ago
Damage effects. Added low/high power FX differences. Final polish.
2 Months Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
2 Months Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
2 Months Ago
When reloading a save don't reset the IsOn state for sprinklers
2 Months Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
2 Months Ago
Merge from midi_macos_rebuild
2 Months Ago
Added WM
2 Months Ago
Updated Textures and Materials
2 Months Ago
Various fixes / polish.
2 Months Ago
Merge from jungle_update (improvements to tiger and croc)
2 Months Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
2 Months Ago
Reduce volume of croc swimming fast
2 Months Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
2 Months Ago
Disable client predicted catching for now
2 Months Ago
Way more accurate landing point logic
2 Months Ago
Client predict catch logic
2 Months Ago
atmosphere experimentation
2 Months Ago
Merge from jungle_update
2 Months Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
2 Months Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
2 Months Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
2 Months Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
2 Months Ago
Fix corpse not being spawned from `ent kill` after refactor
2 Months Ago
Fix compile errors
2 Months Ago
Reassign all the corpse references since the field name was changed
2 Months Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
2 Months Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
2 Months Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them
2 Months Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
2 Months Ago
Half boomerang outwards travel distance
2 Months Ago
Merge from snakes
2 Months Ago
Merge from jungle_update