194,630 Commits over 4,079 Days - 1.99cph!

59 Days Ago
Update for Desal tank collision
59 Days Ago
Compile fixes
59 Days Ago
Increased look at toggle command accuracy
59 Days Ago
merge from softcore_update
59 Days Ago
merge from softcore_update/bag_changes
59 Days Ago
Added Colliders for Water Treatment Tank
59 Days Ago
Some refactor and allow non-admins to use commands.
59 Days Ago
Desal tank collider update
59 Days Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
60 Days Ago
merge from main
60 Days Ago
merge from main
60 Days Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
60 Days Ago
Merge from main
60 Days Ago
drawcolliders now works in demos
60 Days Ago
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
60 Days Ago
cherrypicking 116004 Clamped minimum lodbias to 0.5
60 Days Ago
cherrypicking 116141 HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
60 Days Ago
cherrypicking 116005 Weapon rack parachute NRE fix
60 Days Ago
zigg scene backup, relinked props to prefabs
60 Days Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
60 Days Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
60 Days Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
60 Days Ago
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60 Days Ago
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60 Days Ago
Add normals and tangents to binned vert data, restructure foliage vertex shader to handle wind, fading and displacement with instancing (also might have improved edge masking), add optional vertex data macros to make passing data easier and reducing redundant calculations
60 Days Ago
Merge from workshop_scene_qol
60 Days Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
60 Days Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
60 Days Ago
Merge from main.
60 Days Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
60 Days Ago
Removed logic that was deleting LODS in workshop editor
60 Days Ago
Merge from main
60 Days Ago
Merge from fluid_io_fixes
60 Days Ago
Damage effects. Added low/high power FX differences. Final polish.
60 Days Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
60 Days Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
60 Days Ago
When reloading a save don't reset the IsOn state for sprinklers
60 Days Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
60 Days Ago
Merge from midi_macos_rebuild
2 Months Ago
Added WM
2 Months Ago
Updated Textures and Materials
2 Months Ago
Various fixes / polish.
2 Months Ago
Merge from jungle_update (improvements to tiger and croc)
2 Months Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
2 Months Ago
Reduce volume of croc swimming fast
2 Months Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
2 Months Ago
Disable client predicted catching for now
2 Months Ago
Way more accurate landing point logic
2 Months Ago
Client predict catch logic
2 Months Ago
atmosphere experimentation