194,704 Commits over 4,079 Days - 1.99cph!

2 Months Ago
Snake ragdoll setup
2 Months Ago
Merge from snakes
2 Months Ago
Slightly increase snake slow duration
2 Months Ago
Baseball Cap - Added new baked AO texture and also turned it into the gloss channel for the existing spec texture
2 Months Ago
Large Wood Box - Added an interior mesh to the box, with normals pointing inwards, and a new UV shell in a spare space to allow for much improved transparency support on this asset, giving workshop creators a lot more freedom Updated all textures to support the new UV shell, the rest remains unchanged (Not really necessary since it wont be seen on the default skin, but might be useful to creators that don't export the model to find the new UV)
2 Months Ago
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2 Months Ago
fixed material setup on security gate
2 Months Ago
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2 Months Ago
added effects game object in prefab copied similar lights from duo sub and tweaked values
2 Months Ago
cant save thrown boomerang
2 Months Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
2 Months Ago
Rover Sub LODs, Col, and GIBs materials and textures setup propellers individually to be controlled via code
2 Months Ago
Updated hide pants and hide shirt material dirt layer
2 Months Ago
Added spec/gloss texture to hide pants and hide shirt, plugged existing AO texture in and tweaked material to use it
2 Months Ago
Boomerang wm fix
2 Months Ago
Refreshed LODs with the new lod baking tool, a first pass
2 Months Ago
Update: adding throw away tests to investigate how I cuased a native crash yesterday So far everything points to BasePlayer being removed after we cache all transforms for the burst jobs and before the first RecacheTransform invoke, but I haven't tracked where it's coming from. Tests: ran the hacky unit test
2 Months Ago
Merge from env_volume_performance_testing
2 Months Ago
Removed the additional flags buffer from the deferred indirect lighting implementation as the data is now packed into the emission target's alpha channel instead. This should hopefully fix the performance issues with the deferred indirect lighting.
2 Months Ago
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2 Months Ago
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2 Months Ago
Animation updates for boomerang viewmodel content
2 Months Ago
Desal tanks texture update
2 Months Ago
Desal tank LODS and prefab update.
2 Months Ago
Fixed bug causing has thrown not to be reset properly (clientside)
2 Months Ago
merge from banners
2 Months Ago
Double max placement distance for wall mounted hanging banner, no need to build annoying scaffolding for placement - https://files.facepunch.com/Alistair/121/03/2025/4p71/Unity_YR5BwCX2Mx.png Pole banner max placement increased Pole banner can now be rotated before placement Pole banner can now be placed on construction
2 Months Ago
Route catch through RPC rather than flags to reduce the back and forth
2 Months Ago
security gate bug fixes
2 Months Ago
merge from main
2 Months Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs Fixed infinite loop with removing world decals Remove cl_customsounds
2 Months Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs Fixed infinite loop with removing world decals Remove cl_customsounds
2 Months Ago
Remove cl_customsounds
2 Months Ago
Desal Update
2 Months Ago
Manifest
2 Months Ago
Merge from jungle_update
2 Months Ago
Tweak croc belly flop tracking, attack rhythm, turns
2 Months Ago
Merge from snakes
2 Months Ago
Merge from blowpipe
2 Months Ago
merge from fix_item_load_nre_check
2 Months Ago
merge from incapacitated_respawn
2 Months Ago
merge from max_health_fix
2 Months Ago
merge from commandline_args_overrule_cfg
2 Months Ago
merge from retroTC_save_fix
2 Months Ago
Fix croc letting you go in its back too easily
2 Months Ago
fix NRE crash on killing snake (ragdoll not setup properly yet)
2 Months Ago
Add some base damage to radiation dart. Increse all dart damages. Scatter dart spread changes.
2 Months Ago
Update admire animation and reset/reassign bones in viewmodel